On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average2peak 6
Rank#2,469top 11% · #954 in EU
Last wipe14d agobiweekly schedule
Next wipedueThu 29 Oct, 16:25 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,469 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 374 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 16:25 UTCdue.
Its biweekly schedule tag · low confidence
usual gap13.9 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
dueThu 29 Oct, 16:25 UTC
7d 2hThu 5 Nov, 19:00 UTCFW
13d 23hThu 12 Nov, 16:25 UTC
27d 23hThu 26 Nov, 16:25 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
41d 23hThu 10 Dec, 16:25 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:25 UTC14d ago
4
–
running
0
Thu 1 Oct, 18:27 UTCFW27d ago
6
✓ held half
13.9 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [RU] PVE RUST & REST | Roles | Ladder | No Killing?
You'll see [RU] PVE RUST & REST | Roles | Ladder | No Killing listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.95.197:27393.
How dependable is [RU] PVE RUST & REST | Roles | Ladder | No Killing, and is it online at the moment?
Right now, [RU] PVE RUST & REST | Roles | Ladder | No Killing is online. According to its reported uptime, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [RU] PVE RUST & REST | Roles | Ladder | No Killing run?
It never fell below 34 server fps in the last 48 hours, averaging 73. Up to 109,766 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,603 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [RU] PVE RUST & REST | Roles | Ladder | No Killing running?
You will find [RU] PVE RUST & REST | Roles | Ladder | No Killing on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [RU] PVE RUST & REST | Roles | Ladder | No Killing wipe, and how often?
Its tag sets the prediction, as the record holds too few of [RU] PVE RUST & REST | Roles | Ladder | No Killing's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 16:25 UTC. The world it runs now was created 14 days. A fortnightly wipe schedule appears in its tags.
What happens on [RU] PVE RUST & REST | Roles | Ladder | No Killing when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 1 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does [RU] PVE RUST & REST | Roles | Ladder | No Killing sit among Rust servers?
In Europe, [RU] PVE RUST & REST | Roles | Ladder | No Killing is #954, and overall it is #2,469 on player hours over the last seven days, in the top 11% of all ranked servers.
Is [RU] PVE RUST & REST | Roles | Ladder | No Killing a busy server?
Right now, 3 players are on [RU] PVE RUST & REST | Roles | Ladder | No Killing, which has 100 slots. The seven-day average is 2 players, with a peak of 6. The highest average in the last 48 hours came at 11:00 UTC, with 5 players.
Tags and filters
What is meant by the tags on [RU] PVE RUST & REST | Roles | Ladder | No Killing?
You'll see [RU] PVE RUST & REST | Roles | Ladder | No Killing tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [RU] PVE RUST & REST | Roles | Ladder | No Killing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [RU] PVE RUST & REST | Roles | Ladder | No Killing: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is [RU] PVE RUST & REST | Roles | Ladder | No Killing set up, and what rules does it keep?
The name of [RU] PVE RUST & REST | Roles | Ladder | No Killing gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [RU] PVE RUST & REST | Roles | Ladder | No Killing uses?
The game generates the procedural map on [RU] PVE RUST & REST | Roles | Ladder | No Killing at size 4,250 with seed 243738006. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [RU] PVE RUST & REST | Roles | Ladder | No Killing?
Enter client.connect 157.85.95.197:27393 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustandrest.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).