On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,349top 69% · #2569 in EU
Last wipe264d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
85/ 100
A−
Mostly smooth: 51 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 125 on average
27 / 300
Quick answers
from the figures on this page
Server details
Where in the world is Rust Server?
The EU tag places Rust Server in Europe, and the region code is ger. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.90.221.146:28015 is the address to use.
How reliable is Rust Server, and is it up?
You can join now: Rust Server is online. According to its reported uptime, the last restart was about 14 days 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Rust Server run?
The average over the last 48 hours was 51 server fps, and it never went below 44. At its peak, it held 18,527 entities, including buildings, deployables and all else in the world. At its highest, it used 2,166 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Rust Server on?
Rust network protocol 2621 and build 142716 on Windows is what Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Rust Server reset?
The next wipe on Rust Server is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 264 days 16 hours. Its tags record that it wipes monthly.
Population
Where does Rust Server sit among Rust servers?
Over the last seven days, Rust Server has #15,349 for player hours, in the top 69% of all ranked servers and #2,569 in Europe.
How many players does Rust Server usually have?
Right now, 0 players are on Rust Server, which has 50 slots. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on Rust Server?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2621 (Protocol): Join only if your game runs protocol 2621; cs142716 (Build): Build number: 142716; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): It is filed under the region code ger; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; EU (Europe): You will find it under Europe in the browser are the tags Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust Server?
These Rust Server Score lists count Rust Server among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Rust Server set up, and what rules does it keep?
The name of Rust Server gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Rust Server runs which map?
Rust Server runs a game-generated procedural map at size 2,000, seed 6738. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Rust Server?
Enter client.connect 157.90.221.146:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://primaservers.com.
Server tags
what each one means
Published asmp50,ptrak,$rger,v2621,^m,^v,EU,gmvanilla,cs142716,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2621
ProtocolJoin only if your game runs protocol 2621.
cs142716
BuildBuild number: 142716.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rger
Region codeIt is filed under the region code ger.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).