Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 14:05 UTC9d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - EU 2x Vanilla Preview Server (Map #1) sit?
The name of Rustoria.co - EU 2x Vanilla Preview Server (Map #1) points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.90.247.113:28010 is the address to use.
How dependable is Rustoria.co - EU 2x Vanilla Preview Server (Map #1), and is it online at the moment?
The server is down: Rustoria.co - EU 2x Vanilla Preview Server (Map #1) is offline now, with the last sighting 7 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 18 October 2026, Rust Server Score saw it for the first time.
What Rust version is Rustoria.co - EU 2x Vanilla Preview Server (Map #1) on?
Rust network protocol 2634 and build 167781 on Linux is what Rustoria.co - EU 2x Vanilla Preview Server (Map #1) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Rustoria.co - EU 2x Vanilla Preview Server (Map #1) wipe, and how often?
The record holds too few of Rustoria.co - EU 2x Vanilla Preview Server (Map #1)'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 9 days 12 hours have passed since this world was made.
What happens on Rustoria.co - EU 2x Vanilla Preview Server (Map #1) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
What position does Rustoria.co - EU 2x Vanilla Preview Server (Map #1) hold in the rankings?
In the top 69% of all ranked servers, Rustoria.co - EU 2x Vanilla Preview Server (Map #1) sits at #15,335 for player hours over the last seven days.
How many players does Rustoria.co - EU 2x Vanilla Preview Server (Map #1) usually have?
It has been 7 days 12 hours since Rustoria.co - EU 2x Vanilla Preview Server (Map #1) was last seen, and it is offline right now.
Lists and filters
How should you read the tags on Rustoria.co - EU 2x Vanilla Preview Server (Map #1)?
You'll see Rustoria.co - EU 2x Vanilla Preview Server (Map #1) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Design and practise your bases here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustoria.co - EU 2x Vanilla Preview Server (Map #1)?
These Rust Server Score lists count Rustoria.co - EU 2x Vanilla Preview Server (Map #1) among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
Which rules does Rustoria.co - EU 2x Vanilla Preview Server (Map #1) enforce, and what are its settings?
Going by its name, Rustoria.co - EU 2x Vanilla Preview Server (Map #1) runs 2x gather. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Rustoria.co - EU 2x Vanilla Preview Server (Map #1) runs which map?
A procedural map of size 3,250 and seed 1337, generated by the game, is what Rustoria.co - EU 2x Vanilla Preview Server (Map #1) runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto Rustoria.co - EU 2x Vanilla Preview Server (Map #1)?
Enter client.connect 157.90.247.113:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverDesign and practise your bases here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).