On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 68%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
19 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
WWWWW·W
·W·W·W·
W·WWW·W
WWWW·W·
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 02:09 UTC5d ago
0
–
running
0
Thu 22 Oct, 02:09 UTC7d ago
0
–
2 days
0
Wed 21 Oct, 02:09 UTC8d ago
0
–
1 days
0
Tue 20 Oct, 02:09 UTC9d ago
0
–
1 days
0
Mon 19 Oct, 02:08 UTC10d ago
0
–
1 days
0
Sun 18 Oct, 02:08 UTC11d ago
0
–
1 days
0
Fri 16 Oct, 05:05 UTC13d ago
0
–
1.9 days
0
Thu 15 Oct, 13:08 UTC14d ago
0
–
0.7 days
0
Thu 15 Oct, 02:09 UTC14d ago
0
–
0.5 days
0
Wed 14 Oct, 02:14 UTC15d ago
0
–
1 days
0
Mon 12 Oct, 02:08 UTC17d ago
0
–
2 days
0
Sat 10 Oct, 04:24 UTC19d ago
0
–
1.9 days
0
Thu 8 Oct, 02:09 UTC21d ago
0
–
2.1 days
0
Tue 6 Oct, 02:09 UTC23d ago
0
–
2 days
0
Sun 4 Oct, 02:11 UTC25d ago
1
halved by day 1
2 days
0
Fri 2 Oct, 04:24 UTC27d ago
0
–
1.9 days
0
Thu 1 Oct, 02:09 UTC28d ago
0
–
1.1 days
0
Wed 30 Sep, 02:09 UTC29d ago
0
–
1 days
0
Tue 29 Sep, 02:08 UTC30d ago
0
–
1 days
0
Mon 28 Sep, 02:08 UTC31d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Bloodline Rust Aimtrain | Modded | Daily Wipe based in?
You'll find no region listed by Bloodline Rust Aimtrain | Modded | Daily Wipe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 159.195.27.241:28015.
Is Bloodline Rust Aimtrain | Modded | Daily Wipe up, and how steady is its uptime?
You cannot join now: Bloodline Rust Aimtrain | Modded | Daily Wipe is offline, last seen 5 days ago. It was up 40% of the time over the last 7 full days, 68 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does Bloodline Rust Aimtrain | Modded | Daily Wipe sit?
You will find Bloodline Rust Aimtrain | Modded | Daily Wipe on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Bloodline Rust Aimtrain | Modded | Daily Wipe reset?
Bloodline Rust Aimtrain | Modded | Daily Wipe wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 17 hours.
What should you expect from wipe day on Bloodline Rust Aimtrain | Modded | Daily Wipe?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Bloodline Rust Aimtrain | Modded | Daily Wipe place in the wider field of Rust servers?
Over the last seven days, Bloodline Rust Aimtrain | Modded | Daily Wipe has #15,269 for player hours, in the top 68% of all ranked servers.
Is Bloodline Rust Aimtrain | Modded | Daily Wipe a busy server?
The last sighting of Bloodline Rust Aimtrain | Modded | Daily Wipe was 5 days ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Bloodline Rust Aimtrain | Modded | Daily Wipe?
You'll see Bloodline Rust Aimtrain | Modded | Daily Wipe tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Bloodline Rust Aimtrain | Modded | Daily Wipe?
Rust Server Score lists that include Bloodline Rust Aimtrain | Modded | Daily Wipe: Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on Bloodline Rust Aimtrain | Modded | Daily Wipe?
The name of Bloodline Rust Aimtrain | Modded | Daily Wipe gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Bloodline Rust Aimtrain | Modded | Daily Wipe uses?
A procedural map of size 4,250 and seed 852734, generated by the game, is what Bloodline Rust Aimtrain | Modded | Daily Wipe runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Bloodline Rust Aimtrain | Modded | Daily Wipe?
To connect, start Rust, press F1, and type client.connect 159.195.27.241:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).