On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak 1
Rank#4,912top 22%
Last wipe18h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
14/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,912 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 130 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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·WW·W·W
·W·····
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W··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 3
The first 48 hours of its last wipes
Mon 26 OctTue 13 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 02:07 UTC22h ago
–
–
running
0
Mon 26 Oct, 00:13 UTC4d ago
1
–
–
0
Tue 13 Oct, 00:23 UTC17d ago
1
halved by day 3
13 days
0
Sun 11 Oct, 23:56 UTC18d ago
1
–
1 days
0
Fri 9 Oct, 11:10 UTC20d ago
1
✓ held half
2.5 days
0
Wed 7 Oct, 11:49 UTC22d ago
1
✓ held half
2 days
0
Tue 6 Oct, 00:02 UTC24d ago
1
–
1.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for Rust 1st -開発中-, but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. 160.251.172.243:28115 is the address to use.
How dependable is Rust 1st -開発中-, and is it online at the moment?
The server is up: Rust 1st -開発中- is online now. About 17 hours ago, it restarted, based on the uptime it reports. It was up 143 of 168 hours over the last 7 full days, which is 85% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Rust 1st -開発中- perform well?
It never fell below 170 server fps in the last 48 hours, averaging 225. Buildings, deployables and everything else in the world added up to as many as 4,804 entities. At its highest, it used 3,397 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Rust 1st -開発中- on?
Rust network protocol 2635 and build 168909 on Linux is what Rust 1st -開発中- runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Rust 1st -開発中- reset?
There is no next wipe to predict on Rust 1st -開発中-, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 18 hours.
What happens on Rust 1st -開発中- when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 75% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Rust 1st -開発中- place in the wider field of Rust servers?
In the top 22% of all ranked servers, Rust 1st -開発中- sits at #4,912 for player hours over the last seven days.
Is Rust 1st -開発中- a busy server?
With 2 slots available, Rust 1st -開発中- currently has 0 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 01:00 UTC, with 1 players.
Tags
What do Rust 1st -開発中-'s tags stand for?
The game's browser takes its cue from the tags Rust 1st -開発中- has set: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust 1st -開発中-?
These Rust Server Score lists count Rust 1st -開発中- among them: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does Rust 1st -開発中- enforce, and what are its settings?
The name of Rust 1st -開発中- gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rust 1st -開発中- uses?
The game generates the procedural map on Rust 1st -開発中- at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to Rust 1st -開発中-?
Enter client.connect 160.251.172.243:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max playersThe server holds 2 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).