On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,351top 69%
Last wipe13d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 232 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 389 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 21:02 UTC13d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A BisectHosting Server - fc4b465d sit?
No region is published for A BisectHosting Server - fc4b465d. Rust Server Score takes the server's word for its location and does not trace the hardware. 162.120.0.30:9000 is the address to use.
How reliable is A BisectHosting Server - fc4b465d, and is it up?
You cannot join now: A BisectHosting Server - fc4b465d is offline, last seen 10 hours ago. The uptime it reports puts the last restart at about 12 days 19 hours ago. For the last 7 full days, it was up 163 of 168 hours, or 97% of the time. On 2 October 2026, Rust Server Score saw it for the first time.
Does A BisectHosting Server - fc4b465d perform well?
It never fell below 214 server fps in the last 48 hours, averaging 232. At its peak, it held 47,472 entities, including buildings, deployables and all else in the world. Up to 3,042 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is A BisectHosting Server - fc4b465d running?
Rust network protocol 2634 and build 167781 on Linux is what A BisectHosting Server - fc4b465d runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does A BisectHosting Server - fc4b465d wipe its map?
Once a month, A BisectHosting Server - fc4b465d wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 13 days 8 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on A BisectHosting Server - fc4b465d?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 35 hours after it began.
Player numbers
What position does A BisectHosting Server - fc4b465d hold in the rankings?
Over the last seven days, A BisectHosting Server - fc4b465d has #15,351 for player hours, in the top 69% of all ranked servers.
How many players does A BisectHosting Server - fc4b465d usually have?
A BisectHosting Server - fc4b465d is offline at the moment; the last time it was seen was 10 hours ago. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on A BisectHosting Server - fc4b465d?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes are the tags A BisectHosting Server - fc4b465d publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show A BisectHosting Server - fc4b465d?
These Rust Server Score lists count A BisectHosting Server - fc4b465d among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
How is A BisectHosting Server - fc4b465d set up, and what rules does it keep?
Nothing in the name of A BisectHosting Server - fc4b465d states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
A BisectHosting Server - fc4b465d runs which map?
A procedural map of size 3,000 and seed 1, generated by the game, is what A BisectHosting Server - fc4b465d runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto A BisectHosting Server - fc4b465d?
To connect, start Rust, press F1, and type client.connect 162.120.0.30:9000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).