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Every Rust server graded on real, live numbers. 72,000 players on the roll · 11,814 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 162.142.111.85:28030
Name of server

WhyPlayTestStuff2

RegisterAbsentOffline
Region–
Address162.142.111.85:28030
Last checked29d ago
monthly wipes vanilla
Launch Rust and join
Overall grade

Not there yet

34 out of 100, the average of 2 subjects

Players now 1/ ?
7-day average0peak –
Rank#14,447top 60%
Last wipe33d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #14,447 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 27/ 100 Lost ground: down 6,540 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 7d 5hThu 5 Nov, 19:00 UTCFW
  • 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
61 / 100
Art of Rust - Official dedicated art server
groups of 20+ · monthly · 8 on average
4 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 7 on average
3 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
8 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 3 on average
11 / 40
[EU]FreeFields/Creative/Building/Sandbox
EU · groups of 8+ · monthly · 2 on average
5 / 35

Quick answers

from the figures on this page

Server details

Where in the world is WhyPlayTestStuff2?

The region code for WhyPlayTestStuff2 is us4, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 162.142.111.85:28030.

How reliable is WhyPlayTestStuff2, and is it up?

At this moment, WhyPlayTestStuff2 is offline; the last time it was seen was 29 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 17 September 2026.

Which Rust version is WhyPlayTestStuff2 running?

You will find WhyPlayTestStuff2 on Rust network protocol 2634 and build 166257, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

When does WhyPlayTestStuff2 wipe, and how often?

Once a month, WhyPlayTestStuff2 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 33 days 19 hours. Its tags record that it wipes monthly.

What happens on WhyPlayTestStuff2 when wipe day arrives?

Recent wipes have peaked at 1 players on average. The latest wipe peaked 0 hours in, with 2 more players queued at that point.

Player count

Where does WhyPlayTestStuff2 place in the wider field of Rust servers?

Over the last seven days, WhyPlayTestStuff2 has #14,447 for player hours, in the top 60% of all ranked servers.

What does the population on WhyPlayTestStuff2 look like?

WhyPlayTestStuff2 is offline at the moment; the last time it was seen was 29 days 15 hours ago.

Lists and filters

How should you read the tags on WhyPlayTestStuff2?

You'll see WhyPlayTestStuff2 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166257 (Build): This runs on build 166257; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus4 (Region code): us4 is the region code this server uses; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Use it to plan and practise base builds in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show WhyPlayTestStuff2?

These Rust Server Score lists count WhyPlayTestStuff2 among them: Rust build and creative servers, Rust creative servers, scored and graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

Which rules does WhyPlayTestStuff2 enforce, and what are its settings?

Nothing in the name of WhyPlayTestStuff2 states a gather rate. The default of 8 players applies as the group cap. It runs build & creative, building in a sandbox, and no gathering. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.

WhyPlayTestStuff2 runs which map?

A procedural map of size 4,250 and seed 1991152213, generated by the game, is what WhyPlayTestStuff2 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

What is the way to join WhyPlayTestStuff2?

To connect, start Rust, press F1, and type client.connect 162.142.111.85:28030. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp0
Max players The server holds 0 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166257
Build This runs on build 166257.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$rus4
Region code us4 is the region code this server uses.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Gameplay

^c
Creative A sandbox with no gathering: build whatever takes your fancy.
^k
Build server Use it to plan and practise base builds.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.