Working its way up from the back of the class: #14,447 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 6,540 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 18:19 UTC33d ago
1+2 queue
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for WhyPlayTestStuff2 is us4, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 162.142.111.85:28030.
How reliable is WhyPlayTestStuff2, and is it up?
At this moment, WhyPlayTestStuff2 is offline; the last time it was seen was 29 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 17 September 2026.
Which Rust version is WhyPlayTestStuff2 running?
You will find WhyPlayTestStuff2 on Rust network protocol 2634 and build 166257, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does WhyPlayTestStuff2 wipe, and how often?
Once a month, WhyPlayTestStuff2 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 33 days 19 hours. Its tags record that it wipes monthly.
What happens on WhyPlayTestStuff2 when wipe day arrives?
Recent wipes have peaked at 1 players on average. The latest wipe peaked 0 hours in, with 2 more players queued at that point.
Player count
Where does WhyPlayTestStuff2 place in the wider field of Rust servers?
Over the last seven days, WhyPlayTestStuff2 has #14,447 for player hours, in the top 60% of all ranked servers.
What does the population on WhyPlayTestStuff2 look like?
WhyPlayTestStuff2 is offline at the moment; the last time it was seen was 29 days 15 hours ago.
Lists and filters
How should you read the tags on WhyPlayTestStuff2?
You'll see WhyPlayTestStuff2 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166257 (Build): This runs on build 166257; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus4 (Region code): us4 is the region code this server uses; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Use it to plan and practise base builds in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show WhyPlayTestStuff2?
These Rust Server Score lists count WhyPlayTestStuff2 among them: Rust build and creative servers, Rust creative servers, scored and graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does WhyPlayTestStuff2 enforce, and what are its settings?
Nothing in the name of WhyPlayTestStuff2 states a gather rate. The default of 8 players applies as the group cap. It runs build & creative, building in a sandbox, and no gathering. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
WhyPlayTestStuff2 runs which map?
A procedural map of size 4,250 and seed 1991152213, generated by the game, is what WhyPlayTestStuff2 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join WhyPlayTestStuff2?
To connect, start Rust, press F1, and type client.connect 162.142.111.85:28030. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166257
BuildThis runs on build 166257.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus4
Region codeus4 is the region code this server uses.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverUse it to plan and practise base builds.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).