On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 13370% full
7-day average0peak –
Rank#15,373top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,337 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 232 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 200 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 23:52 UTC14d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 12+ · 1000x · biweekly · 2 on average
1 / 100
Quick answers
from the figures on this page
About the server
Which region is ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD based in?
You'll find no region listed by ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 162.248.92.23:28015 is the address to use.
Is ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD up, and how steady is its uptime?
Right now, ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD is online. According to its reported uptime, the last restart was about 5 days 21 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
How well does ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD run?
It never fell below 220 server fps in the last 48 hours, averaging 232. Buildings, deployables and everything else in the world added up to as many as 1,779 entities. Up to 731 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD running?
The server ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD is on Rust network protocol 2635 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD wipe its map?
ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 14 days 19 hours have passed since this world was made.
What happens on ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD place in the wider field of Rust servers?
Over the last seven days, ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD has #15,373 for player hours, in the top 69% of all ranked servers.
Is ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD a busy server?
With 1,337 slots available, ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD currently has 0 players. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD?
You'll see ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD tagged with gmrust (Game mode): Survival in the standard Rust style; mp1337 (Max players): Its slot count is 1,337; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD: Rust servers above 10x gather rate, Modded Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Rules and settings
Which rules does ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD enforce, and what are its settings?
ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD sets gather at 1000x, as its name suggests. The group limit stays at the game's default of 8 players. battlefield is the mode here, high rates and kits, for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD runs which map?
The game generates the procedural map on ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD at size 1,024 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: CraggyIsland.
How to join
What is the way to join ONCE UPON A BATTLEFIELD/1000x/TP/KITS/EVERYTHINGD?
To connect, start Rust, press F1, and type client.connect 162.248.92.23:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1337,ptrak,$r?,v2635,^i,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1337
Max playersIts slot count is 1,337.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).