On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#5,785top 26% · #954 in NA
Last wipe17d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,785 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 222 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
65/ 100
C+
Climbing fast: up 1,736 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 51% in NA, and #353 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Part Timers | PvPvE | PvE + PvP Zones | 2x | US based in?
In North America, according to its own listing, sits Part Timers | PvPvE | PvE + PvP Zones | 2x | US, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.33.23.89:27115.
Is Part Timers | PvPvE | PvE + PvP Zones | 2x | US up, and how steady is its uptime?
Right now, Part Timers | PvPvE | PvE + PvP Zones | 2x | US is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 11 October 2026, Rust Server Score saw it for the first time.
Is Part Timers | PvPvE | PvE + PvP Zones | 2x | US smooth to play on?
It averaged 222 server fps over the last 48 hours, with a low of 163. Up to 71,820 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,076 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Part Timers | PvPvE | PvE + PvP Zones | 2x | US on?
Rust network protocol 2635 and build 168909 on Linux is what Part Timers | PvPvE | PvE + PvP Zones | 2x | US runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Part Timers | PvPvE | PvE + PvP Zones | 2x | US reset?
the force wipe gives the basis for estimating Part Timers | PvPvE | PvE + PvP Zones | 2x | US's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 17 days 23 hours. Its tags record that it wipes monthly.
Player count
Where does Part Timers | PvPvE | PvE + PvP Zones | 2x | US place in the wider field of Rust servers?
In North America, Part Timers | PvPvE | PvE + PvP Zones | 2x | US is #954, and overall it is #5,785 on player hours over the last seven days, in the top 26% of all ranked servers. In the quad group, it ranks #353.
What does the population on Part Timers | PvPvE | PvE + PvP Zones | 2x | US look like?
Right now, 0 players are on Part Timers | PvPvE | PvE + PvP Zones | 2x | US, which has 20 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
The game's browser takes its cue from the tags Part Timers | PvPvE | PvE + PvP Zones | 2x | US has set: gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): 20 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
Rust Server Score lists that include Part Timers | PvPvE | PvE + PvP Zones | 2x | US: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
Which rules does Part Timers | PvPvE | PvE + PvP Zones | 2x | US enforce, and what are its settings?
The name of Part Timers | PvPvE | PvE + PvP Zones | 2x | US points to a 2x gather rate. You can have up to 4 players in a group (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Part Timers | PvPvE | PvE + PvP Zones | 2x | US runs which map?
A procedural map of size 3,500 and seed 417629, generated by the game, is what Part Timers | PvPvE | PvE + PvP Zones | 2x | US runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
To connect, start Rust, press F1, and type client.connect 162.33.23.89:27115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max players20 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).