On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,358top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 197 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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···F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 1 OctSun 27 SepWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:32 UTCFW27d ago
2
–
running
0
Sun 27 Sep, 12:04 UTC31d ago
2
halved by day 2
4.2 days
0
Wed 23 Sep, 08:35 UTC35d ago
3
halved by day 2
4.1 days
1
Wed 23 Sep, 01:46 UTC36d ago
3
–
0.3 days
0
Fri 18 Sep, 12:12 UTC40d ago
1
halved by day 1
4.6 days
0
Thu 17 Sep, 07:58 UTC41d ago
1
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUST in TNK TEST Server JP PvE based in?
You won't find a region tag on RUST in TNK TEST Server JP PvE, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 162.43.91.177:28015.
How reliable is RUST in TNK TEST Server JP PvE, and is it up?
Right now, RUST in TNK TEST Server JP PvE is online. According to its reported uptime, the last restart was about 11 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 15 September 2026, Rust Server Score saw it for the first time.
Is RUST in TNK TEST Server JP PvE smooth to play on?
It never fell below 129 server fps in the last 48 hours, averaging 197. At its peak, it held 48,456 entities, including buildings, deployables and all else in the world. At its highest, it used 3,205 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RUST in TNK TEST Server JP PvE sit?
The server RUST in TNK TEST Server JP PvE is on Rust network protocol 2633 and build 163794 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does RUST in TNK TEST Server JP PvE reset?
There is no next wipe to predict on RUST in TNK TEST Server JP PvE, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 9 hours have passed since this world was made.
What happens on RUST in TNK TEST Server JP PvE when wipe day arrives?
The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player numbers
What position does RUST in TNK TEST Server JP PvE hold in the rankings?
In the top 69% of all ranked servers, RUST in TNK TEST Server JP PvE sits at #15,358 for player hours over the last seven days.
How many players does RUST in TNK TEST Server JP PvE usually have?
With 20 slots available, RUST in TNK TEST Server JP PvE currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on RUST in TNK TEST Server JP PvE?
You'll see RUST in TNK TEST Server JP PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): This runs on build 163794; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RUST in TNK TEST Server JP PvE?
These Rust Server Score lists count RUST in TNK TEST Server JP PvE among them: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on RUST in TNK TEST Server JP PvE?
The name of RUST in TNK TEST Server JP PvE gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
RUST in TNK TEST Server JP PvE runs which map?
RUST in TNK TEST Server JP PvE runs a game-generated procedural map at size 3,000, seed 146895288. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to RUST in TNK TEST Server JP PvE?
Enter client.connect 162.43.91.177:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).