On the class lists: D (48), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average2peak 8
Rank#2,109top 9% · #217 in EA
Last wipe11d agobiweekly schedule
Next wipe2d 6hFri 30 Oct, 08:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,109 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 129 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
····W··
·······
····W··
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 08:11 UTC, in 2d 6h.
Its biweekly schedule tag · low confidence
usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 5.5
Coming wipes
2d 6hFri 30 Oct, 08:11 UTC
8d 17hThu 5 Nov, 19:00 UTCFW
16d 6hFri 13 Nov, 08:11 UTC
30d 6hFri 27 Nov, 08:11 UTC
36d 17hThu 3 Dec, 19:00 UTCFW
44d 6hFri 11 Dec, 08:11 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 08:11 UTC11d ago
12
–
running
0
Fri 2 Oct, 09:15 UTC25d ago
10
halved by day 5
14 days
0
Thu 17 Sep, 14:19 UTC40d ago
10
halved by day 6
14.8 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [JPN] Apple Server | PvP | Vanilla | 2Weekly?
In Asia, according to its own listing, sits [JPN] Apple Server | PvP | Vanilla | 2Weekly, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.43.93.9:28015.
How dependable is [JPN] Apple Server | PvP | Vanilla | 2Weekly, and is it online at the moment?
The server is up: [JPN] Apple Server | PvP | Vanilla | 2Weekly is online now. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [JPN] Apple Server | PvP | Vanilla | 2Weekly smooth to play on?
The average over the last 48 hours was 52 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 93,837 entities. Up to 3,128 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit?
You will find [JPN] Apple Server | PvP | Vanilla | 2Weekly on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe its map?
Too few wipes on [JPN] Apple Server | PvP | Vanilla | 2Weekly are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Friday 30 October at 08:11 UTC. 11 days 17 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
The average peak on its recent wipes was 11 players. The crowd on the latest wipe was largest 30 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 5.5.
Population
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit among Rust servers?
In Asia, [JPN] Apple Server | PvP | Vanilla | 2Weekly is #217, and overall it is #2,109 on player hours over the last seven days, in the top 9% of all ranked servers.
Is [JPN] Apple Server | PvP | Vanilla | 2Weekly a busy server?
With 50 slots available, [JPN] Apple Server | PvP | Vanilla | 2Weekly currently has 1 players. The seven-day average is 2 players, with a peak of 8. The highest average in the last 48 hours came at 09:00 UTC, with 5 players.
Tags and filters
How should you read the tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
You'll see [JPN] Apple Server | PvP | Vanilla | 2Weekly tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [JPN] Apple Server | PvP | Vanilla | 2Weekly: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Nothing in the name of [JPN] Apple Server | PvP | Vanilla | 2Weekly states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [JPN] Apple Server | PvP | Vanilla | 2Weekly uses?
[JPN] Apple Server | PvP | Vanilla | 2Weekly runs a game-generated procedural map at size 4,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Enter client.connect 162.43.93.9:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.ikkunn53.com/rust.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).