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Every Rust server graded on real, live numbers. 45,616 players on the roll · 11,643 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 162.43.93.9:28015
Name of server

[JPN] Apple Server | PvP | Vanilla | 2Weekly

RegisterPresentOnline
RegionEA
Address162.43.93.9:28015
Last checked9m ago
biweekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Working towards

54 out of 100, the average of 6 subjects

On the class lists: D (48), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average2peak 8
Rank#2,109top 9% · #217 in EA
Last wipe11d agobiweekly schedule
Next wipe2d 6hFri 30 Oct, 08:11 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 4/ 100 A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours 91/ 100 Well up the rankings: #2,109 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 86/ 100 Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 129 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246802:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:11 UTC, in 2d 6h. Its biweekly schedule tag · low confidence

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 5.5

Coming wipes

  • 2d 6hFri 30 Oct, 08:11 UTC
  • 8d 17hThu 5 Nov, 19:00 UTCFW
  • 16d 6hFri 13 Nov, 08:11 UTC
  • 30d 6hFri 27 Nov, 08:11 UTC
  • 36d 17hThu 3 Dec, 19:00 UTCFW
  • 44d 6hFri 11 Dec, 08:11 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:11 UTC11d ago 12 – running 0
Fri 2 Oct, 09:15 UTC25d ago 10 halved by day 5 14 days 0
Thu 17 Sep, 14:19 UTC40d ago 10 halved by day 6 14.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
1 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 5 on average
0 / 20
瞌睡熊『5倍10废|10.28|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
1 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
EA · groups of 8+ · biweekly · 2 on average
1 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服
EA · no group limit · biweekly · 1 on average
1 / 50
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 80 on average
7 / 200

Quick answers

from the figures on this page

About the server

Where in the world is [JPN] Apple Server | PvP | Vanilla | 2Weekly?

In Asia, according to its own listing, sits [JPN] Apple Server | PvP | Vanilla | 2Weekly, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.43.93.9:28015.

How dependable is [JPN] Apple Server | PvP | Vanilla | 2Weekly, and is it online at the moment?

The server is up: [JPN] Apple Server | PvP | Vanilla | 2Weekly is online now. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Is [JPN] Apple Server | PvP | Vanilla | 2Weekly smooth to play on?

The average over the last 48 hours was 52 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 93,837 entities. Up to 3,128 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit?

You will find [JPN] Apple Server | PvP | Vanilla | 2Weekly on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe its map?

Too few wipes on [JPN] Apple Server | PvP | Vanilla | 2Weekly are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Friday 30 October at 08:11 UTC. 11 days 17 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.

What should you expect from wipe day on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The average peak on its recent wipes was 11 players. The crowd on the latest wipe was largest 30 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 5.5.

Population

Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit among Rust servers?

In Asia, [JPN] Apple Server | PvP | Vanilla | 2Weekly is #217, and overall it is #2,109 on player hours over the last seven days, in the top 9% of all ranked servers.

Is [JPN] Apple Server | PvP | Vanilla | 2Weekly a busy server?

With 50 slots available, [JPN] Apple Server | PvP | Vanilla | 2Weekly currently has 1 players. The seven-day average is 2 players, with a peak of 8. The highest average in the last 48 hours came at 09:00 UTC, with 5 players.

Tags and filters

How should you read the tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

You'll see [JPN] Apple Server | PvP | Vanilla | 2Weekly tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [JPN] Apple Server | PvP | Vanilla | 2Weekly: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Nothing in the name of [JPN] Apple Server | PvP | Vanilla | 2Weekly states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map [JPN] Apple Server | PvP | Vanilla | 2Weekly uses?

[JPN] Apple Server | PvP | Vanilla | 2Weekly runs a game-generated procedural map at size 4,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

How to join

What is the way to join [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Enter client.connect 162.43.93.9:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.ikkunn53.com/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players 50 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.