Working its way up from the back of the class: #15,905 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,341 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap11.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 1 OctSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:53 UTCFW26d ago
1
–
running
0
Sun 20 Sep, 03:34 UTC37d ago
1
halved by day 2
11.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RustGETON leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 167.17.71.207:27000.
Is RustGETON up, and how steady is its uptime?
At this moment, RustGETON is offline; the last time it was seen was 25 days 11 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 19 September 2026, Rust Server Score saw it for the first time.
What Rust version is RustGETON on?
The server RustGETON is on Rust network protocol 2634 and build 166494 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does RustGETON reset?
The record holds too few of RustGETON's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 3 hours.
What happens on RustGETON when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
What position does RustGETON hold in the rankings?
Over the last seven days, RustGETON has #15,905 for player hours, in the top 70% of all ranked servers.
Is RustGETON a busy server?
It has been 25 days 11 hours since RustGETON was last seen, and it is offline right now.
Lists and filters
What do RustGETON's tags stand for?
The game's browser takes its cue from the tags RustGETON has set: gmhardcore (Game mode): This is hardcore, the harsher option; mp10 (Max players): Its slot count is 10; ts0 (Group limit): You cannot form teams here; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RustGETON?
Rust Server Score lists that include RustGETON: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Server rules
How is RustGETON set up, and what rules does it keep?
The name of RustGETON gives no gather rate. No group limit is published. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
RustGETON runs which map?
A procedural map of size 3,700, generated by the game, is what RustGETON runs.
Getting in
How should you connect to RustGETON?
Enter client.connect 167.17.71.207:27000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp10
Max playersIts slot count is 10.
ts0
Group limitYou cannot form teams here.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).