Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,400 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:18 UTC27d ago
1
–
running
0
Wed 30 Sep, 23:12 UTC28d ago
1
–
0.3 days
0
Wed 30 Sep, 16:59 UTC28d ago
1
–
0.3 days
0
Wed 30 Sep, 09:24 UTC28d ago
1
–
0.3 days
0
Wed 30 Sep, 02:29 UTC28d ago
1
–
0.3 days
0
Tue 29 Sep, 20:26 UTC29d ago
1
–
0.3 days
0
Tue 29 Sep, 13:44 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 06:47 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 00:37 UTC29d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - EU Main Preview Server (Map #4) sit?
You won't find a region tag on Rustoria.co - EU Main Preview Server (Map #4), but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 167.233.132.179:28010.
Is Rustoria.co - EU Main Preview Server (Map #4) up, and how steady is its uptime?
You cannot join now: Rustoria.co - EU Main Preview Server (Map #4) is offline, last seen 27 days 5 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 27 September 2026.
On what Rust version does Rustoria.co - EU Main Preview Server (Map #4) sit?
Rust network protocol 2634 and build 166493 on Linux is what Rustoria.co - EU Main Preview Server (Map #4) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Rustoria.co - EU Main Preview Server (Map #4) reset?
No next wipe can be predicted for Rustoria.co - EU Main Preview Server (Map #4), which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 10 hours.
What happens on Rustoria.co - EU Main Preview Server (Map #4) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 7 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Rustoria.co - EU Main Preview Server (Map #4) place in the wider field of Rust servers?
In the top 69% of all ranked servers, Rustoria.co - EU Main Preview Server (Map #4) sits at #16,084 for player hours over the last seven days.
What does the population on Rustoria.co - EU Main Preview Server (Map #4) look like?
It has been 27 days 5 hours since Rustoria.co - EU Main Preview Server (Map #4) was last seen, and it is offline right now.
Tags
How should you read the tags on Rustoria.co - EU Main Preview Server (Map #4)?
You'll see Rustoria.co - EU Main Preview Server (Map #4) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166493 (Build): The game build is 166493; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Use it to plan and practise base builds; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rustoria.co - EU Main Preview Server (Map #4)?
These Rust Server Score lists count Rustoria.co - EU Main Preview Server (Map #4) among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Rules and settings
How is Rustoria.co - EU Main Preview Server (Map #4) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - EU Main Preview Server (Map #4) states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - EU Main Preview Server (Map #4) uses?
A procedural map of size 4,250 and seed 1337, generated by the game, is what Rustoria.co - EU Main Preview Server (Map #4) runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How do you get onto Rustoria.co - EU Main Preview Server (Map #4)?
To connect, start Rust, press F1, and type client.connect 167.233.132.179:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166493
BuildThe game build is 166493.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverUse it to plan and practise base builds.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).