On the class lists: B (76), with population over 48 hours and no performance mark.
Players now8/ 5016% full
7-day average3peak 10
Rank#1,853top 8% · #717 in EU
Last wipe5d agobiweekly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,853 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
85/ 100
A−
Climbing fast: up 1,314 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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WW·····
W··F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
usual gap4.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
8d 18hFri 6 Nov, 14:00 UTC
22d 18hFri 20 Nov, 14:00 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
36d 18hFri 4 Dec, 14:00 UTC
The first 48 hours of its last wipes
Fri 23 OctWed 7 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:00 UTC5d ago
10
–
running
1
Wed 7 Oct, 13:34 UTC21d ago
1
✓ held half
16 days
1
Tue 6 Oct, 15:16 UTC22d ago
1
–
0.9 days
0
Thu 1 Oct, 18:17 UTCFW27d ago
0
–
4.9 days
0
Mon 28 Sep, 05:47 UTC30d ago
2
✓ held half
3.5 days
1
Tue 22 Sep, 13:05 UTC36d ago
1
✓ held half
5.7 days
1
Mon 21 Sep, 13:00 UTC37d ago
1
–
1 days
0
Tue 15 Sep, 17:57 UTC43d ago
1
halved by day 2
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE based in?
The EU tag on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 167.235.169.114:28310.
Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE up, and how steady is its uptime?
Right now, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is online. About 10 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE smooth to play on?
It averaged 136 server fps over the last 48 hours, with a low of 111. Buildings, deployables and everything else in the world added up to as many as 83,451 entities. Memory use reached up to 6,635 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?
You will find ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe its map?
The prediction follows its tag, because too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 5 days 5 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 4 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
Where does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE place in the wider field of Rust servers?
In Europe, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is #717, and overall it is #1,853 on player hours over the last seven days, in the top 8% of all ranked servers.
Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE a busy server?
Right now, 8 players are on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, which has 50 slots. The seven-day average is 3 players, with a peak of 10. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 8 players.
Tags and filters
How should you read the tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
You'll see ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
These Rust Server Score lists count ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Rules and settings
How is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE set up, and what rules does it keep?
Nothing in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The game generates the procedural map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE at size 4,600 with seed 1769755902. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Enter client.connect 167.235.169.114:28310 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/ABauTA59Uu.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).