On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#4,740top 21% · #1643 in EU
Last wipe19d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,740 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
72/ 100
B−
Slows down under load at times: 43 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 1,613 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe · high confidence
usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6
Coming wipes
8d 11hThu 5 Nov, 19:00 UTCFW
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 9 OctThu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 06:38 UTC19d ago
4
–
running
0
Thu 8 Oct, 23:28 UTC19d ago
4
–
0.3 days
1
Thu 1 Oct, 18:15 UTCFW26d ago
9
halved by day 6
7.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Times beyond Cobalt [PvE] [Monthly] [EU/DE] based in?
The EU tag on Times beyond Cobalt [PvE] [Monthly] [EU/DE] puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 167.235.243.227:28015.
Is Times beyond Cobalt [PvE] [Monthly] [EU/DE] up, and how steady is its uptime?
You can join now: Times beyond Cobalt [PvE] [Monthly] [EU/DE] is online. About 5 days 9 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Times beyond Cobalt [PvE] [Monthly] [EU/DE] smooth to play on?
The average over the last 48 hours was 43 server fps, and it never went below 35. At its peak, it held 76,605 entities, including buildings, deployables and all else in the world. Up to 4,072 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Times beyond Cobalt [PvE] [Monthly] [EU/DE] sit?
The server Times beyond Cobalt [PvE] [Monthly] [EU/DE] is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Times beyond Cobalt [PvE] [Monthly] [EU/DE] wipe its map?
Times beyond Cobalt [PvE] [Monthly] [EU/DE] wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 19 days have passed since this world was made. Its tags record that it wipes monthly.
What happens on Times beyond Cobalt [PvE] [Monthly] [EU/DE] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. 4 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Population
Where does Times beyond Cobalt [PvE] [Monthly] [EU/DE] place in the wider field of Rust servers?
Over the last seven days, Times beyond Cobalt [PvE] [Monthly] [EU/DE] has #4,740 for player hours, in the top 21% of all ranked servers and #1,643 in Europe.
How many players does Times beyond Cobalt [PvE] [Monthly] [EU/DE] usually have?
Right now, 0 players are on Times beyond Cobalt [PvE] [Monthly] [EU/DE], which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Times beyond Cobalt [PvE] [Monthly] [EU/DE]?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser are the tags Times beyond Cobalt [PvE] [Monthly] [EU/DE] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Times beyond Cobalt [PvE] [Monthly] [EU/DE]?
Rust Server Score lists that include Times beyond Cobalt [PvE] [Monthly] [EU/DE]: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on Times beyond Cobalt [PvE] [Monthly] [EU/DE]?
Nothing in the name of Times beyond Cobalt [PvE] [Monthly] [EU/DE] states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Times beyond Cobalt [PvE] [Monthly] [EU/DE]?
The game generates the procedural map on Times beyond Cobalt [PvE] [Monthly] [EU/DE] at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Nice custom map with surprises..
How to join
How should you connect to Times beyond Cobalt [PvE] [Monthly] [EU/DE]?
Enter client.connect 167.235.243.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://times-beyond-cobalt.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).