No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,089 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 2,311 places this week.
A fair term, with more to come.
Even marks across the subjects, from C− to C.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·W·····
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W·WWWWW
WW··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 21:27 UTC2d ago
–
–
–
0
Mon 26 Oct, 23:01 UTC3d ago
–
–
–
2
Sun 25 Oct, 22:34 UTC4d ago
–
–
–
0
Sun 25 Oct, 22:21 UTC4d ago
–
–
–
1
Sat 24 Oct, 00:56 UTC5d ago
–
–
–
0
Fri 23 Oct, 23:19 UTC6d ago
–
–
–
1
Fri 23 Oct, 23:05 UTC6d ago
–
–
–
1
Fri 23 Oct, 22:47 UTC6d ago
–
–
–
1
Fri 23 Oct, 22:41 UTC6d ago
–
–
–
0
Fri 23 Oct, 22:18 UTC6d ago
–
–
–
1
Fri 23 Oct, 21:53 UTC6d ago
–
–
–
1
Thu 22 Oct, 23:52 UTC6d ago
–
–
–
0
Thu 22 Oct, 23:38 UTC7d ago
–
–
–
1
Thu 22 Oct, 23:22 UTC7d ago
–
–
–
0
Wed 21 Oct, 04:57 UTC8d ago
–
–
–
1
Wed 21 Oct, 04:29 UTC8d ago
–
–
–
0
Wed 21 Oct, 04:10 UTC8d ago
–
–
–
1
Mon 19 Oct, 23:23 UTC10d ago
–
–
–
0
Mon 19 Oct, 23:12 UTC10d ago
–
–
–
1
Tue 6 Oct, 20:02 UTC23d ago
1
–
13.1 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Sharts testing leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 168.100.162.21:30015.
How reliable is Sharts testing, and is it up?
The server is down: Sharts testing is offline now, with the last sighting 2 days 2 hours ago. It was up 39 of 168 hours over the last 7 full days, which is 23% of the time. On 16 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Sharts testing running?
You will find Sharts testing on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Sharts testing wipe, and how often?
No resets count as wipes on Sharts testing, because the world is remade every few hours and no schedule is kept.
Player count
What position does Sharts testing hold in the rankings?
In the top 41% of all ranked servers, Sharts testing sits at #9,089 for player hours over the last seven days.
How many players does Sharts testing usually have?
Sharts testing is offline at the moment; the last time it was seen was 2 days 2 hours ago. Averaging 0 players over seven days, it peaked at 2.
Tags
How should you read the tags on Sharts testing?
The game's browser takes its cue from the tags Sharts testing has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Sharts testing?
Rust Server Score lists that include Sharts testing: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does Sharts testing enforce, and what are its settings?
Nothing in the name of Sharts testing states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Sharts testing runs which map?
Sharts testing runs a game-generated procedural map at size 1,500, seed 47856. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
What is the way to join Sharts testing?
Enter client.connect 168.100.162.21:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Even marks across the subjects, from C− to C.