On the class lists: F (32), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average1peak 3
Rank#7,471top 33% · #150 in OC
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,471 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 08:47 UTC2d ago
–
–
–
0
Tue 27 Oct, 08:27 UTC2d ago
–
–
–
0
Tue 27 Oct, 08:19 UTC2d ago
–
–
–
1
Tue 27 Oct, 08:12 UTC2d ago
–
–
–
1
Tue 27 Oct, 07:59 UTC2d ago
–
–
–
0
Tue 27 Oct, 07:39 UTC2d ago
–
–
–
1
Tue 27 Oct, 07:25 UTC2d ago
–
–
–
1
Tue 27 Oct, 07:03 UTC2d ago
–
–
–
1
Tue 27 Oct, 01:06 UTC2d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The OC tag places Pulse Testing in Oceania, and the region code is au1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 168.100.162.88:28015.
How dependable is Pulse Testing, and is it online at the moment?
At this moment, Pulse Testing is offline; the last time it was seen was 29 hours ago. The uptime it reports puts the last restart at about 10 hours ago. For the last 2 full days, it was up 22 of 48 hours, or 46% of the time. On 26 October 2026, Rust Server Score saw it for the first time.
Is Pulse Testing smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 31,297 entities. Up to 1,639 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Pulse Testing running?
You will find Pulse Testing on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Pulse Testing reset?
A fresh world arrives every few hours on Pulse Testing, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
Where does Pulse Testing sit among Rust servers?
In Oceania, Pulse Testing is #150, and overall it is #7,471 on player hours over the last seven days, in the top 33% of all ranked servers.
What does the population on Pulse Testing look like?
Pulse Testing is offline at the moment; the last time it was seen was 29 hours ago. The seven-day average is 1 players, with a peak of 3. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.
Tags
How should you read the tags on Pulse Testing?
You'll see Pulse Testing tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rau1 (Region code): It is filed under the region code au1; ^w (Weekly): It wipes weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): In the server browser it appears under Oceania in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind Pulse Testing?
One operator most likely runs these: Pulse Testing and 1 other server we track all publish a pulserust.net hostname.
Which Rust Server Score filters and lists feature Pulse Testing?
Rust Server Score lists that include Pulse Testing: Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server rules
Which rules does Pulse Testing enforce, and what are its settings?
The name of Pulse Testing gives no gather rate. A group here can reach 16 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Pulse Testing uses?
A procedural map of size 3,000 and seed 1, generated by the game, is what Pulse Testing runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Pulse Testing?
To connect, start Rust, press F1, and type client.connect 168.100.162.88:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://pulserust.net/.
Server tags
what each one means
Published asmp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rau1
Region codeIt is filed under the region code au1.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); population is the one to work on (F).