Working its way up from the back of the class: #11,997 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 5,451 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers, and #548 of the quad servers (top 68%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 16:59 UTC17d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of MZANSI | ZA 10X | QUAD points to Africa, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 169.1.174.43:28015.
Is MZANSI | ZA 10X | QUAD up, and how steady is its uptime?
The server is down: MZANSI | ZA 10X | QUAD is offline now, with the last sighting 16 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 7 October 2026.
Which Rust version is MZANSI | ZA 10X | QUAD running?
The server MZANSI | ZA 10X | QUAD is on Rust network protocol 2634 and build 166494 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does MZANSI | ZA 10X | QUAD wipe, and how often?
The record holds too few of MZANSI | ZA 10X | QUAD's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 17 days 22 hours have passed since this world was made.
What happens on MZANSI | ZA 10X | QUAD when wipe day arrives?
Recent wipes have peaked at 3 players on average. 2 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does MZANSI | ZA 10X | QUAD sit among Rust servers?
Over the last seven days, MZANSI | ZA 10X | QUAD has #11,997 for player hours, in the top 54% of all ranked servers. It comes #548 among servers in the quad group.
Is MZANSI | ZA 10X | QUAD a busy server?
It has been 16 days 22 hours since MZANSI | ZA 10X | QUAD was last seen, and it is offline right now.
Tags
What is meant by the tags on MZANSI | ZA 10X | QUAD?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags MZANSI | ZA 10X | QUAD publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show MZANSI | ZA 10X | QUAD?
These Rust Server Score lists count MZANSI | ZA 10X | QUAD among them: 10x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
Rules and settings
Which rules does MZANSI | ZA 10X | QUAD enforce, and what are its settings?
The name of MZANSI | ZA 10X | QUAD points to a 10x gather rate. You can have up to 4 players in a group (quad). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on MZANSI | ZA 10X | QUAD?
The game generates the procedural map on MZANSI | ZA 10X | QUAD at size 3,500 with seed 1012026. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to MZANSI | ZA 10X | QUAD?
Enter client.connect 169.1.174.43:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersThe server holds 10 slots.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).