Skip to the page
Every Rust server graded on real, live numbers. 64,357 players on the roll · 11,757 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 169.155.124.63:19200
Name of server

[AU] Rust Aus PvE | Monthly | High Gather

RegisterAbsentOffline
Region–
Address169.155.124.63:19200
Last checked11d ago
monthly wipes vanillamoddedcarbon
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,172top 70%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,172 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 677 places this week.

A term to build on. Strongest in momentum (D); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 7d 7hThu 5 Nov, 19:00 UTCFW
  • 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:35 UTC27d ago 1 – running 0
Wed 30 Sep, 09:27 UTC29d ago 1 – 1.8 days 0
Sun 20 Sep, 11:44 UTC39d ago 1 halved by day 1 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 28 on average
23 / 100
[AU] Facepunch Premium 1
OC · groups of 8+ · monthly · 8 on average
9 / 250
[AU] Facepunch 1
OC · groups of 8+ · monthly · 7 on average
6 / 250
[NZ] Vanilla Rust 1
OC · groups of 8+ · monthly · 4 on average
1 / 75
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP
OC · groups of 8+ · monthly · 4 on average
2 / 500

Quick answers

from the figures on this page

About the server

Where in the world is [AU] Rust Aus PvE | Monthly | High Gather?

The name of [AU] Rust Aus PvE | Monthly | High Gather points to Oceania, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 169.155.124.63:19200.

Is [AU] Rust Aus PvE | Monthly | High Gather up, and how steady is its uptime?

You cannot join now: [AU] Rust Aus PvE | Monthly | High Gather is offline, last seen 11 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Which Rust version is [AU] Rust Aus PvE | Monthly | High Gather running?

You will find [AU] Rust Aus PvE | Monthly | High Gather on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does [AU] Rust Aus PvE | Monthly | High Gather wipe, and how often?

Once a month, [AU] Rust Aus PvE | Monthly | High Gather wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 6 hours have passed since this world was made. Its tags record that it wipes monthly.

What should you expect from wipe day on [AU] Rust Aus PvE | Monthly | High Gather?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 15 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Population

Where does [AU] Rust Aus PvE | Monthly | High Gather place in the wider field of Rust servers?

Over the last seven days, [AU] Rust Aus PvE | Monthly | High Gather has #15,172 for player hours, in the top 70% of all ranked servers.

How many players does [AU] Rust Aus PvE | Monthly | High Gather usually have?

It has been 11 days 21 hours since [AU] Rust Aus PvE | Monthly | High Gather was last seen, and it is offline right now.

Tags and filters

What is meant by the tags on [AU] Rust Aus PvE | Monthly | High Gather?

You'll see [AU] Rust Aus PvE | Monthly | High Gather tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does [AU] Rust Aus PvE | Monthly | High Gather appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [AU] Rust Aus PvE | Monthly | High Gather among them: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

How is [AU] Rust Aus PvE | Monthly | High Gather set up, and what rules does it keep?

You will find no gather rate in the name of [AU] Rust Aus PvE | Monthly | High Gather. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.

Which map is in play on [AU] Rust Aus PvE | Monthly | High Gather?

A procedural map of size 4,000 and seed 1, generated by the game, is what [AU] Rust Aus PvE | Monthly | High Gather runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How do you get onto [AU] Rust Aus PvE | Monthly | High Gather?

Enter client.connect 169.155.124.63:19200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build This runs on build 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.