Working its way up from the back of the class: #15,191 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 731 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
8d 9hThu 5 Nov, 19:00 UTCFW
36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:09 UTCFW26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits QC|FR Rust & Furious, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 173.0.146.221:3442.
How dependable is QC|FR Rust & Furious, and is it online at the moment?
At this moment, QC|FR Rust & Furious is offline; the last time it was seen was 13 days 10 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does QC|FR Rust & Furious sit?
You will find QC|FR Rust & Furious on Rust network protocol 2634 and build 166494, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does QC|FR Rust & Furious wipe, and how often?
Once a month, QC|FR Rust & Furious wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 26 days 15 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on QC|FR Rust & Furious?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does QC|FR Rust & Furious hold in the rankings?
In North America, QC|FR Rust & Furious is #1,544, and overall it is #15,191 on player hours over the last seven days, in the top 70% of all ranked servers.
Is QC|FR Rust & Furious a busy server?
It has been 13 days 10 hours since QC|FR Rust & Furious was last seen, and it is offline right now.
Tags and filters
What do QC|FR Rust & Furious's tags stand for?
The game's browser takes its cue from the tags QC|FR Rust & Furious has set: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does QC|FR Rust & Furious appear in the Rust Server Score lists and filters?
Rust Server Score lists that include QC|FR Rust & Furious: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on QC|FR Rust & Furious?
Nothing in the name of QC|FR Rust & Furious states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
QC|FR Rust & Furious runs which map?
A procedural map of size 4,250 and seed 2638, generated by the game, is what QC|FR Rust & Furious runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join QC|FR Rust & Furious?
To connect, start Rust, press F1, and type client.connect 173.0.146.221:3442. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,^m,NA,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).