On the class lists: F (19), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 69% · #1496 in NA
Last wipe483d agobiweekly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
25/ 100
F
Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours
31/ 100
F
Needs to work on its frame rate: 18 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Badlands 3X Bi-Weekly based in?
The NA tag on [US] Badlands 3X Bi-Weekly puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 173.188.36.177:28115.
How dependable is [US] Badlands 3X Bi-Weekly, and is it online at the moment?
At this moment, [US] Badlands 3X Bi-Weekly is offline; the last time it was seen was 14 hours ago. About 3 hours ago, it restarted, based on the uptime it reports. It was up 25% of the time over the last 2 full days, 12 of 48 hours. On 27 October 2026, Rust Server Score saw it for the first time.
Is [US] Badlands 3X Bi-Weekly smooth to play on?
The average over the last 48 hours was 18 server fps, and it never went below 15. Up to 428,940 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,383 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [US] Badlands 3X Bi-Weekly sit?
You will find [US] Badlands 3X Bi-Weekly on Rust network protocol 2592 and build 124915, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [US] Badlands 3X Bi-Weekly reset?
The estimate for [US] Badlands 3X Bi-Weekly's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 483 days 8 hours. A fortnightly wipe schedule appears in its tags.
Player count
What position does [US] Badlands 3X Bi-Weekly hold in the rankings?
In North America, [US] Badlands 3X Bi-Weekly is #1,496, and overall it is #15,269 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on [US] Badlands 3X Bi-Weekly look like?
It has been 14 hours since [US] Badlands 3X Bi-Weekly was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Tags
What do [US] Badlands 3X Bi-Weekly's tags stand for?
You'll see [US] Badlands 3X Bi-Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; v2592 (Protocol): The game protocol is 2592, so your game must match that version to join; cs124915 (Build): This runs on build 124915; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [US] Badlands 3X Bi-Weekly?
These Rust Server Score lists count [US] Badlands 3X Bi-Weekly among them: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Gather rate: 3x.
Rules and settings
Which rules does [US] Badlands 3X Bi-Weekly enforce, and what are its settings?
Going by its name, [US] Badlands 3X Bi-Weekly runs 3x gather. No group limit is published. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] Badlands 3X Bi-Weekly?
The game generates the procedural map on [US] Badlands 3X Bi-Weekly at size 4,500 with seed 564942299. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [US] Badlands 3X Bi-Weekly?
Enter client.connect 173.188.36.177:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.badlandsrust.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2592,^b,NA,gmrust,cs124915,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
v2592
ProtocolThe game protocol is 2592, so your game must match that version to join.
cs124915
BuildThis runs on build 124915.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).