Working its way up from the back of the class: #16,839 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,253 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Badlands 3X Bi-Weekly based in?
In North America, according to its own listing, sits [US] Badlands 3X Bi-Weekly, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 173.188.36.36:28115.
How reliable is [US] Badlands 3X Bi-Weekly, and is it up?
You cannot join now: [US] Badlands 3X Bi-Weekly is offline, last seen 28 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 14 September 2026.
What Rust version is [US] Badlands 3X Bi-Weekly on?
You will find [US] Badlands 3X Bi-Weekly on Rust network protocol 2592 and build 124915, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [US] Badlands 3X Bi-Weekly wipe, and how often?
The estimate for [US] Badlands 3X Bi-Weekly's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 482 days 7 hours have passed since this world was made. Its tags say it wipes every two weeks.
Player count
Where does [US] Badlands 3X Bi-Weekly sit among Rust servers?
Over the last seven days, [US] Badlands 3X Bi-Weekly has #16,839 for player hours, in the top 70% of all ranked servers and #1,679 in North America.
How many players does [US] Badlands 3X Bi-Weekly usually have?
It has been 28 days 18 hours since [US] Badlands 3X Bi-Weekly was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on [US] Badlands 3X Bi-Weekly?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; v2592 (Protocol): To get in, your game needs to be on the same version: the protocol is 2592; cs124915 (Build): This runs on build 124915; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags [US] Badlands 3X Bi-Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US] Badlands 3X Bi-Weekly?
Rust Server Score lists that include [US] Badlands 3X Bi-Weekly: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Gather rate: 3x.
Rules and settings
Which rules does [US] Badlands 3X Bi-Weekly enforce, and what are its settings?
[US] Badlands 3X Bi-Weekly sets gather at 3x, as its name suggests. You will find no published group limit. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Badlands 3X Bi-Weekly?
A procedural map of size 4,500 and seed 564942299, generated by the game, is what [US] Badlands 3X Bi-Weekly runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [US] Badlands 3X Bi-Weekly?
Enter client.connect 173.188.36.36:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.badlandsrust.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2592,^b,NA,gmrust,cs124915,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
v2592
ProtocolTo get in, your game needs to be on the same version: the protocol is 2592.
cs124915
BuildThis runs on build 124915.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).