On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 5
Rank#3,978top 18% · #664 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,978 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 641 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap0.6 daysbetween real wipes
wipe-day peak4players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW27d ago
3
–
running
1
Thu 1 Oct, 04:12 UTC27d ago
5
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 15+ · 15x · monthly · 44 on average
49 / 115
Quick answers
from the figures on this page
Server facts
In what location does [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • sit?
The NA tag on [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 173.208.152.34:28015.
Is [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • up, and how steady is its uptime?
The server is up: [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • is online now. The uptime it reports puts the last restart at about 10 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • smooth to play on?
The average over the last 48 hours was 99 server fps, and it never went below 10. Buildings, deployables and everything else in the world added up to as many as 153,607 entities. At its highest, it used 5,453 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • on?
Rust network protocol 2635 and build 168909 on Windows is what [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • reset?
The force wipe each month is the only wipe [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 4 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • when wipe day arrives?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 29 hours after it began.
Player numbers
Where does [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • place in the wider field of Rust servers?
In North America, [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • is #664, and overall it is #3,978 on player hours over the last seven days, in the top 18% of all ranked servers.
How many players does [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • usually have?
With 50 slots available, [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • currently has 2 players. It peaked at 5 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 17:00 UTC, with an average of 3 players.
Tags
How should you read the tags on [US] Rust Nation 10x PVE | Raidable Boats • Daily Events •?
The game's browser takes its cue from the tags [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] Rust Nation 10x PVE | Raidable Boats • Daily Events •?
Rust Server Score lists that include [US] Rust Nation 10x PVE | Raidable Boats • Daily Events •: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Server rules
How is [US] Rust Nation 10x PVE | Raidable Boats • Daily Events • set up, and what rules does it keep?
[US] Rust Nation 10x PVE | Raidable Boats • Daily Events • sets gather at 10x, as its name suggests. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] Rust Nation 10x PVE | Raidable Boats • Daily Events •?
[US] Rust Nation 10x PVE | Raidable Boats • Daily Events • runs a game-generated procedural map at size 4,500, seed 270826028. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [US] Rust Nation 10x PVE | Raidable Boats • Daily Events •?
Enter client.connect 173.208.152.34:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.rustnation.us.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).