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Every Rust server graded on real, live numbers. 97,136 players on the roll · 11,875 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 173.225.104.202:28145
Name of server

Beatwood Fan Club

RegisterPresentOnline
Region–
Address173.225.104.202:28145
Last checked10m ago
teams off hardcore
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe289d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 198 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 216 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore
EU · no group limit · 9 on average
17 / 200
[EU] Facepunch Hardcore 1
EU · no group limit · monthly · 6 on average
3 / 400
Rustopia.gg - US Hardcore Trio
NA · no group limit · weekly · 4 on average
1 / 75
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
4 / 400
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
5 / 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes
EU · no group limit · weekly · 4 on average
10 / 150

Quick answers

from the figures on this page

Server facts

In what location does Beatwood Fan Club sit?

You won't see a region from Beatwood Fan Club, whose region code is us4. Rust Server Score takes the server's word for its location and does not trace the hardware. 173.225.104.202:28145 is the address to use.

Is Beatwood Fan Club up, and how steady is its uptime?

Right now, Beatwood Fan Club is online. The uptime it reports puts the last restart at about 2 days 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does Beatwood Fan Club perform well?

The average over the last 48 hours was 198 server fps, and it never went below 143. At its peak, it held 78,746 entities, including buildings, deployables and all else in the world. Up to 1,815 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Beatwood Fan Club sit?

The server Beatwood Fan Club is on Rust network protocol 2617 and build 140534 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does Beatwood Fan Club reset?

The record holds too few of Beatwood Fan Club's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 289 days 12 hours have passed since this world was made.

Player count

Where does Beatwood Fan Club sit among Rust servers?

Over the last seven days, Beatwood Fan Club has #15,341 for player hours, in the top 69% of all ranked servers.

How many players does Beatwood Fan Club usually have?

With 50 slots available, Beatwood Fan Club currently has 0 players. Over the past seven days, the average player count was 0.

Tags and filters

How should you read the tags on Beatwood Fan Club?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Teams are disabled; v2617 (Protocol): The game protocol is 2617, so your game must match that version to join; cs140534 (Build): Build number: 140534; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): Region code: us4 are the tags Beatwood Fan Club publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Beatwood Fan Club?

Rust Server Score lists that include Beatwood Fan Club: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Map and rules

What settings and rules apply on Beatwood Fan Club?

The name of Beatwood Fan Club gives no gather rate. You will find no published group limit. You get hardcore here, Facepunch's most punishing mode. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.

Which map is in play on Beatwood Fan Club?

Beatwood Fan Club runs a map the game generates, procedural and size 3,500.

Getting in

How should you connect to Beatwood Fan Club?

To connect, start Rust, press F1, and type client.connect 173.225.104.202:28145. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players The server holds 50 slots.
ts0
Group limit Teams are disabled.
v2617
Protocol The game protocol is 2617, so your game must match that version to join.
cs140534
Build Build number: 140534.
ptrak
Networking The network layer is RakNet, standard for the game.
$rus4
Region code Region code: us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.