On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,341top 69%
Last wipe289d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 198 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Beatwood Fan Club, whose region code is us4. Rust Server Score takes the server's word for its location and does not trace the hardware. 173.225.104.202:28145 is the address to use.
Is Beatwood Fan Club up, and how steady is its uptime?
Right now, Beatwood Fan Club is online. The uptime it reports puts the last restart at about 2 days 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Beatwood Fan Club perform well?
The average over the last 48 hours was 198 server fps, and it never went below 143. At its peak, it held 78,746 entities, including buildings, deployables and all else in the world. Up to 1,815 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Beatwood Fan Club sit?
The server Beatwood Fan Club is on Rust network protocol 2617 and build 140534 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Beatwood Fan Club reset?
The record holds too few of Beatwood Fan Club's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 289 days 12 hours have passed since this world was made.
Player count
Where does Beatwood Fan Club sit among Rust servers?
Over the last seven days, Beatwood Fan Club has #15,341 for player hours, in the top 69% of all ranked servers.
How many players does Beatwood Fan Club usually have?
With 50 slots available, Beatwood Fan Club currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Beatwood Fan Club?
gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Teams are disabled; v2617 (Protocol): The game protocol is 2617, so your game must match that version to join; cs140534 (Build): Build number: 140534; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): Region code: us4 are the tags Beatwood Fan Club publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Beatwood Fan Club?
Rust Server Score lists that include Beatwood Fan Club: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Map and rules
What settings and rules apply on Beatwood Fan Club?
The name of Beatwood Fan Club gives no gather rate. You will find no published group limit. You get hardcore here, Facepunch's most punishing mode. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Beatwood Fan Club?
Beatwood Fan Club runs a map the game generates, procedural and size 3,500.
Getting in
How should you connect to Beatwood Fan Club?
To connect, start Rust, press F1, and type client.connect 173.225.104.202:28145. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp50
Max playersThe server holds 50 slots.
ts0
Group limitTeams are disabled.
v2617
ProtocolThe game protocol is 2617, so your game must match that version to join.
cs140534
BuildBuild number: 140534.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus4
Region codeRegion code: us4.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).