On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#5,433top 24% · #909 in NA
Last wipe13d agobiweekly schedule
Next wipe4hThu 29 Oct, 19:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,433 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 159 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 1,819 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 19:11 UTC, in 4h.
Its biweekly schedule tag · low confidence
usual gap7.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5
Coming wipes
4hThu 29 Oct, 19:11 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
14d 4hThu 12 Nov, 19:11 UTC
28d 4hThu 26 Nov, 19:11 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
42d 4hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:11 UTC13d ago
2
–
running
0
Thu 8 Oct, 16:55 UTC20d ago
2
✓ held half
7.1 days
0
Thu 1 Oct, 21:06 UTCFW27d ago
3
halved by day 3
6.8 days
1
Sat 19 Sep, 00:17 UTC40d ago
4
halved by day 2
12.9 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Gooners Island | PvE Locked | Small US East | Public sit?
The NA tag on Gooners Island | PvE Locked | Small US East | Public puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 173.244.231.14:28020.
How reliable is Gooners Island | PvE Locked | Small US East | Public, and is it up?
You can join now: Gooners Island | PvE Locked | Small US East | Public is online. According to its reported uptime, the last restart was about 4 days 16 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Gooners Island | PvE Locked | Small US East | Public perform well?
The average over the last 48 hours was 159 server fps, and it never went below 70. Buildings, deployables and everything else in the world added up to as many as 66,950 entities. Up to 2,793 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Gooners Island | PvE Locked | Small US East | Public sit?
You will find Gooners Island | PvE Locked | Small US East | Public on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Gooners Island | PvE Locked | Small US East | Public wipe its map?
Too few wipes on Gooners Island | PvE Locked | Small US East | Public are recorded to confirm the schedule, so its tag guides the prediction. Thursday 29 October at 19:11 UTC is the date set for its next wipe. The world it runs now was created 13 days 19 hours. Its tags give a wipe schedule of every two weeks.
What happens on Gooners Island | PvE Locked | Small US East | Public when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 24 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Player numbers
What position does Gooners Island | PvE Locked | Small US East | Public hold in the rankings?
In North America, Gooners Island | PvE Locked | Small US East | Public is #909, and overall it is #5,433 on player hours over the last seven days, in the top 24% of all ranked servers.
How many players does Gooners Island | PvE Locked | Small US East | Public usually have?
With 50 slots available, Gooners Island | PvE Locked | Small US East | Public currently has 0 players. Averaging 0 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Lists and filters
What is meant by the tags on Gooners Island | PvE Locked | Small US East | Public?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; NA (North America): You will find it under North America in the browser are the tags Gooners Island | PvE Locked | Small US East | Public publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Gooners Island | PvE Locked | Small US East | Public?
These Rust Server Score lists count Gooners Island | PvE Locked | Small US East | Public among them: Best community servers, graded, Rust PvE servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Gooners Island | PvE Locked | Small US East | Public?
Nothing in the name of Gooners Island | PvE Locked | Small US East | Public states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Gooners Island | PvE Locked | Small US East | Public runs which map?
The game generates the procedural map on Gooners Island | PvE Locked | Small US East | Public at size 3,500 with seed 699311. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Gooners Island | PvE Locked | Small US East | Public?
Enter client.connect 173.244.231.14:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).