Working its way up from the back of the class: #15,140 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 649 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 17:59 UTC29d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Helix 2x Rust Staging | Vanilla | Weekly sit?
The name of [US] Helix 2x Rust Staging | Vanilla | Weekly points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 174.57.113.24:28015.
How dependable is [US] Helix 2x Rust Staging | Vanilla | Weekly, and is it online at the moment?
You cannot join now: [US] Helix 2x Rust Staging | Vanilla | Weekly is offline, last seen 12 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is [US] Helix 2x Rust Staging | Vanilla | Weekly running?
You will find [US] Helix 2x Rust Staging | Vanilla | Weekly on Rust network protocol 2634 and build 166235, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [US] Helix 2x Rust Staging | Vanilla | Weekly reset?
The record holds too few of [US] Helix 2x Rust Staging | Vanilla | Weekly's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 29 days 7 hours have passed since this world was made.
What should you expect from wipe day on [US] Helix 2x Rust Staging | Vanilla | Weekly?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [US] Helix 2x Rust Staging | Vanilla | Weekly hold in the rankings?
In the top 70% of all ranked servers, [US] Helix 2x Rust Staging | Vanilla | Weekly sits at #15,140 for player hours over the last seven days.
How many players does [US] Helix 2x Rust Staging | Vanilla | Weekly usually have?
[US] Helix 2x Rust Staging | Vanilla | Weekly is offline at the moment; the last time it was seen was 12 days 19 hours ago.
Tags and filters
How should you read the tags on [US] Helix 2x Rust Staging | Vanilla | Weekly?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166235 (Build): Build number: 166235; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags [US] Helix 2x Rust Staging | Vanilla | Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [US] Helix 2x Rust Staging | Vanilla | Weekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Helix 2x Rust Staging | Vanilla | Weekly: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings and rules apply on [US] Helix 2x Rust Staging | Vanilla | Weekly?
The name of [US] Helix 2x Rust Staging | Vanilla | Weekly points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Download the published file for the custom 4,000 map on [US] Helix 2x Rust Staging | Vanilla | Weekly from this page.
Connecting
What is the way to join [US] Helix 2x Rust Staging | Vanilla | Weekly?
To connect, start Rust, press F1, and type client.connect 174.57.113.24:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166235
BuildBuild number: 166235.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).