On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#6,478top 29% · #1917 in EU
Last wipe20d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,478 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 212 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 15:49 UTC20d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Pine Hosting - Rust Server based in?
You'll see Pine Hosting - Rust Server listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 176.9.122.93:28035.
How reliable is Pine Hosting - Rust Server, and is it up?
You can join now: Pine Hosting - Rust Server is online. The uptime it reports puts the last restart at about 5 days 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Pine Hosting - Rust Server perform well?
It never fell below 5 server fps in the last 48 hours, averaging 9. Buildings, deployables and everything else in the world added up to as many as 160,477 entities. At its highest, it used 11,599 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Pine Hosting - Rust Server running?
You will find Pine Hosting - Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Pine Hosting - Rust Server wipe, and how often?
Once a month, Pine Hosting - Rust Server wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 20 days 14 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Pine Hosting - Rust Server?
Recent wipes have peaked at 2 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Pine Hosting - Rust Server hold in the rankings?
In Europe, Pine Hosting - Rust Server is #1,917, and overall it is #6,478 on player hours over the last seven days, in the top 29% of all ranked servers.
How many players does Pine Hosting - Rust Server usually have?
With 50 slots available, Pine Hosting - Rust Server currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags and filters
How should you read the tags on Pine Hosting - Rust Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags Pine Hosting - Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Pine Hosting - Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Pine Hosting - Rust Server among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Pine Hosting - Rust Server?
Nothing in the name of Pine Hosting - Rust Server states a gather rate. A group here can reach 10 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Pine Hosting - Rust Server uses?
The game generates the procedural map on Pine Hosting - Rust Server at size 4,500 with seed 1591971938. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Pine Hosting - Rust Server?
To connect, start Rust, press F1, and type client.connect 176.9.122.93:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).