On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#7,380top 33% · #149 in OC
Last wipe3h agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,380 on player hours.
Uptimehours on the list, last 48
58/ 100
C−
Attendance needs work: on the list only 28 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 180 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 1,641 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 70% in OC, and #409 of the quad servers (top 50%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap12.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 10 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:00 UTC3h ago
–
–
running
0
Sat 10 Oct, 06:06 UTC19d ago
1
–
–
0
Sun 4 Oct, 12:58 UTC25d ago
1
✓ held half
5.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Staging PVE Australia (Carbon) sit?
The OC tag on Staging PVE Australia (Carbon) puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 180.150.91.79:26010 is the address to use.
How dependable is Staging PVE Australia (Carbon), and is it online at the moment?
You can join now: Staging PVE Australia (Carbon) is online. According to its reported uptime, the last restart was about 30 minutes ago. It was up 89% of the time over the last 7 full days, 149 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Staging PVE Australia (Carbon) smooth to play on?
It averaged 180 server fps over the last 48 hours, with a low of 127. Buildings, deployables and everything else in the world added up to as many as 118,000 entities. Up to 2,466 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Staging PVE Australia (Carbon) sit?
The server Staging PVE Australia (Carbon) is on Rust network protocol 2636 and build 169638 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Staging PVE Australia (Carbon) wipe, and how often?
Once a month, Staging PVE Australia (Carbon) wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 3 hours. The tags show a monthly wipe schedule.
What happens on Staging PVE Australia (Carbon) when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 38 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Staging PVE Australia (Carbon) place in the wider field of Rust servers?
In Oceania, Staging PVE Australia (Carbon) is #149, and overall it is #7,380 on player hours over the last seven days, in the top 33% of all ranked servers. In the quad group, it ranks #409.
Is Staging PVE Australia (Carbon) a busy server?
With 40 slots available, Staging PVE Australia (Carbon) currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 1 players.
Lists and filters
What do Staging PVE Australia (Carbon)'s tags stand for?
The game's browser takes its cue from the tags Staging PVE Australia (Carbon) has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): Teams cap out at 4; v2636 (Protocol): Join only if your game runs protocol 2636; cs169638 (Build): Build number: 169638; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; OC (Oceania): You will find it under Oceania in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Staging PVE Australia (Carbon)?
These Rust Server Score lists count Staging PVE Australia (Carbon) among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Rules and settings
How is Staging PVE Australia (Carbon) set up, and what rules does it keep?
Nothing in the name of Staging PVE Australia (Carbon) states a gather rate. The cap on group size is 4 players (quad). You get softcore here, Facepunch's easier setting, with part of your loot kept. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Staging PVE Australia (Carbon) uses?
A procedural map of size 4,500 and seed 354320, generated by the game, is what Staging PVE Australia (Carbon) runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Staging PVE Australia (Carbon)?
Enter client.connect 180.150.91.79:26010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/t3CSMukWdC.
Server tags
what each one means
Published asmp40,ptsw,$r?,v2636,^z,^y,^m,OC,^p,gmsoftcore,cs169638,ts4
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp40
Max playersThe server holds 40 slots.
ts4
Group limitTeams cap out at 4.
v2636
ProtocolJoin only if your game runs protocol 2636.
cs169638
BuildBuild number: 169638.
ptsw
NetworkingThis server uses 'sw' as its network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).