Working its way up from the back of the class: #15,973 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,510 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 86% in OC, and #634 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 14 Sep, 10:26 UTC45d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Staging AUX01 (Carbon) PVE Australia?
The OC tag on Staging AUX01 (Carbon) PVE Australia puts it in Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 180.150.91.79:26060.
Is Staging AUX01 (Carbon) PVE Australia up, and how steady is its uptime?
The server is down: Staging AUX01 (Carbon) PVE Australia is offline now, with the last sighting 26 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does Staging AUX01 (Carbon) PVE Australia sit?
The server Staging AUX01 (Carbon) PVE Australia is on Rust network protocol 2633 and build 165585 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Staging AUX01 (Carbon) PVE Australia wipe its map?
Staging AUX01 (Carbon) PVE Australia wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 45 days 8 hours. Its tags record that it wipes monthly.
What happens on Staging AUX01 (Carbon) PVE Australia when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does Staging AUX01 (Carbon) PVE Australia hold in the rankings?
Over the last seven days, Staging AUX01 (Carbon) PVE Australia has #15,973 for player hours, in the top 70% of all ranked servers and #195 in Oceania. It comes #634 among servers in the quad group.
What does the population on Staging AUX01 (Carbon) PVE Australia look like?
It has been 26 days 13 hours since Staging AUX01 (Carbon) PVE Australia was last seen, and it is offline right now.
Tags
How should you read the tags on Staging AUX01 (Carbon) PVE Australia?
You'll see Staging AUX01 (Carbon) PVE Australia tagged with gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): Its slot count is 40; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165585 (Build): Build number: 165585; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; OC (Oceania): In the server browser it appears under Oceania in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Staging AUX01 (Carbon) PVE Australia?
These Rust Server Score lists count Staging AUX01 (Carbon) PVE Australia among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Staging AUX01 (Carbon) PVE Australia?
The name of Staging AUX01 (Carbon) PVE Australia gives no gather rate. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Staging AUX01 (Carbon) PVE Australia?
The game generates the procedural map on Staging AUX01 (Carbon) PVE Australia at size 6,000 with seed 78006957. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Staging AUX01 (Carbon) PVE Australia?
Enter client.connect 180.150.91.79:26060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/t3CSMukWdC.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,^z,^y,^m,OC,^p,gmsoftcore,cs165585,ts4
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp40
Max playersIts slot count is 40.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165585
BuildBuild number: 165585.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.