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Every Rust server graded on real, live numbers. 63,128 players on the roll · 11,755 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 183.9.97.158:28015
Name of server

test01

RegisterAbsentOffline
RegionEA
Address183.9.97.158:28015
Last checked17d ago
biweekly wipes
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 1 0% full
7-day average0peak –
Rank#15,817top 72% · #503 in EA
Last wipe25d agobiweekly schedule
Next wipe2d 7hFri 30 Oct, 05:49 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 28/ 100 Working its way up from the back of the class: #15,817 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 1,095 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers, top 94% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 2d 7h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 81 on average
19 / 200
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com
EA · groups of 8+ · biweekly · 49 on average
12 / 215
Rustafied.com - SEA Medium
EA · groups of 16+ · biweekly · 32 on average
9 / 100
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
EA · groups of 8+ · biweekly · 5 on average
0 / 200
JP ONLY 2WEEK SOLO/DUO/TORIO#84
EA · groups of 8+ · biweekly · 3 on average
2 / 60
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly
EA · groups of 8+ · biweekly · 2 on average
1 / 100

Quick answers

from the figures on this page

Server facts

In what location does test01 sit?

You'll see test01 listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 183.9.97.158:28015 is the address to use.

How reliable is test01, and is it up?

At this moment, test01 is offline; the last time it was seen was 17 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 10 October 2026.

On what Rust version does test01 sit?

The server test01 is on Rust network protocol 2634 and build 167398 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does test01 wipe its map?

The next wipe on test01 is a projection from biweekly: 14 days after its last wipe. It is due to wipe next on Friday 30 October at 05:49 UTC. The world it runs now was created 25 days 16 hours. A fortnightly wipe schedule appears in its tags.

Player count

Where does test01 sit among Rust servers?

In Asia, test01 is #503, and overall it is #15,817 on player hours over the last seven days, in the top 72% of all ranked servers.

Is test01 a busy server?

It has been 17 days 14 hours since test01 was last seen, and it is offline right now.

Tags

How should you read the tags on test01?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): Its slot count is 1; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; EA (East Asia): You will find it under East Asia in the browser are the tags test01 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does test01 appear in the Rust Server Score lists and filters?

These Rust Server Score lists count test01 among them: Best community servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Map and rules

How is test01 set up, and what rules does it keep?

The name of test01 gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.

test01 runs which map?

test01 runs a procedural map, which the game generates.

How to join

How should you connect to test01?

To connect, start Rust, press F1, and type client.connect 183.9.97.158:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167398,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp1
Max players Its slot count is 1.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167398
Build Build number: 167398.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Region

EA
East Asia You will find it under East Asia in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.