On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak 2
Rank#11,197top 50%
Last wipe4h agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,197 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 152 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 3,928 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 25 OctTue 29 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 11:04 UTC4h ago
–
–
running
0
Sun 25 Oct, 22:58 UTC3d ago
1
–
–
0
Tue 29 Sep, 00:12 UTC30d ago
3
halved by day 1
26.9 days
0
Thu 24 Sep, 16:24 UTC34d ago
1
✓ held half
4.3 days
0
Tue 22 Sep, 00:54 UTC37d ago
0
–
2.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Test Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 184.170.202.190:25565 is the address to use.
How reliable is Rusty Test Server, and is it up?
Right now, Rusty Test Server is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Rusty Test Server smooth to play on?
It never fell below 104 server fps in the last 48 hours, averaging 152. Buildings, deployables and everything else in the world added up to as many as 127,000 entities. Up to 3,105 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Rusty Test Server sit?
The server Rusty Test Server is on Rust network protocol 2636 and build 169629 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Rusty Test Server wipe, and how often?
The force wipe each month is the only wipe Rusty Test Server takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 4 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Rusty Test Server?
Recent wipes have peaked at 2 players on average. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
What position does Rusty Test Server hold in the rankings?
Over the last seven days, Rusty Test Server has #11,197 for player hours, in the top 50% of all ranked servers.
Is Rusty Test Server a busy server?
Rusty Test Server is showing 0 players right now, with 15 slots in total. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 11:00 UTC, with 2 players.
Tags
How should you read the tags on Rusty Test Server?
The game's browser takes its cue from the tags Rusty Test Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp15 (Max players): Its slot count is 15; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169629 (Build): The game build is 169629; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rusty Test Server?
Rust Server Score lists that include Rusty Test Server: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server rules
What settings and rules apply on Rusty Test Server?
Nothing in the name of Rusty Test Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Rusty Test Server runs which map?
Rusty Test Server runs a game-generated procedural map at size 4,750, seed 2107397758. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Rusty Test Server?
To connect, start Rust, press F1, and type client.connect 184.170.202.190:25565. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp15
Max playersIts slot count is 15.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2636
ProtocolThe game protocol is 2636, so your game must match that version to join.
cs169629
BuildThe game build is 169629.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).