Working its way up from the back of the class: #12,080 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 3,429 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Fri 9 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 20:04 UTC19d ago
3
–
running
0
Fri 9 Oct, 07:54 UTC19d ago
3
–
0.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RTS | RULE THE SKIES | FORMATION FLYING?
No region is published for RTS | RULE THE SKIES | FORMATION FLYING. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 184.66.160.233:28015.
Is RTS | RULE THE SKIES | FORMATION FLYING up, and how steady is its uptime?
You cannot join now: RTS | RULE THE SKIES | FORMATION FLYING is offline, last seen 17 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 9 October 2026, Rust Server Score saw it for the first time.
Which Rust version is RTS | RULE THE SKIES | FORMATION FLYING running?
The server RTS | RULE THE SKIES | FORMATION FLYING is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does RTS | RULE THE SKIES | FORMATION FLYING reset?
There are too few wipes on record for RTS | RULE THE SKIES | FORMATION FLYING to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 19 days 8 hours have passed since this world was made.
What should you expect from wipe day on RTS | RULE THE SKIES | FORMATION FLYING?
Across its recent wipes, the busiest moments averaged 3 players. 33 hours after the latest wipe began, the crowd hit its peak.
Population
What position does RTS | RULE THE SKIES | FORMATION FLYING hold in the rankings?
Over the last seven days, RTS | RULE THE SKIES | FORMATION FLYING has #12,080 for player hours, in the top 55% of all ranked servers.
Is RTS | RULE THE SKIES | FORMATION FLYING a busy server?
RTS | RULE THE SKIES | FORMATION FLYING is offline at the moment; the last time it was seen was 17 days 22 hours ago.
Tags and filters
What do RTS | RULE THE SKIES | FORMATION FLYING's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^d (Combat training): Practise aim and PvP, loot provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags RTS | RULE THE SKIES | FORMATION FLYING publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RTS | RULE THE SKIES | FORMATION FLYING?
Rust Server Score lists that include RTS | RULE THE SKIES | FORMATION FLYING: Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does RTS | RULE THE SKIES | FORMATION FLYING enforce, and what are its settings?
The name of RTS | RULE THE SKIES | FORMATION FLYING gives no gather rate. With no change from the game default, groups take up to 8 players. You get combat training here, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RTS | RULE THE SKIES | FORMATION FLYING?
RTS | RULE THE SKIES | FORMATION FLYING runs a game-generated procedural map at size 1,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to RTS | RULE THE SKIES | FORMATION FLYING?
To connect, start Rust, press F1, and type client.connect 184.66.160.233:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/YZP9gNQxgM.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^d,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to D.