On the class lists: C (61), with population over 48 hours and no performance mark.
Players now2/ 307% full
7-day average4peak 20
Rank#1,449top 7% · #592 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
15/ 100
F
A quiet classroom so far: 4 of 30 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,449 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
92/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 91 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 20% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···F···
·······
···W···
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak18players, last three wipes
crowd held50%else halves by day 12
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
14d 3hThu 12 Nov, 15:06 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
42d 3hThu 10 Dec, 15:06 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 18, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 15:06 UTC13d ago
18
–
running
6
Thu 1 Oct, 17:50 UTCFW27d ago
20
✓ held half
13.9 days
0
Thu 17 Sep, 15:36 UTC41d ago
17
halved by day 12
14.1 days
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON sit?
You'll see EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.180.2.30:28165.
Is EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON up, and how steady is its uptime?
Right now, EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
It averaged 55 server fps over the last 48 hours, with a low of 16. At its peak, it held 167,332 entities, including buildings, deployables and all else in the world. Up to 5,091 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON sit?
The server EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON wipe its map?
Its wipe pattern: EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON wipes every 4 weeks on Thursday at 15:06 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 13 days 20 hours. Its tags say it wipes every two weeks.
What happens on EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON when wipe day arrives?
Across its recent wipes, the busiest moments averaged 18 players. 4 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 12 is when it sank below half in the wipes that did not hold.
Player numbers
What position does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON hold in the rankings?
In Europe, EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON is #592, and overall it is #1,449 on player hours over the last seven days, in the top 7% of all ranked servers.
How many players does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON usually have?
Right now, 2 players are on EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON, which has 30 slots. Averaging 4 players over seven days, it peaked at 20. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 15 players.
Tags and filters
How should you read the tags on EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON?
gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON appear in the Rust Server Score lists and filters?
These Rust Server Score lists count EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON enforce, and what are its settings?
You will find no gather rate in the name of EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON runs a game-generated procedural map at size 4,500, seed 662644025. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join EU/CZ StrongWolves.eu - PVE | EVENTS | RAIDBASE | QUESTS | ECON?
To connect, start Rust, press F1, and type client.connect 185.180.2.30:28165. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^p,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max players30 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).