On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#8,822top 40% · #2162 in EU
Last wipe16h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,822 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
33/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 3,670 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap27.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 18:19 UTC16h ago
–
–
running
0
Thu 1 Oct, 16:28 UTC27d ago
2
halved by day 1
27.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE based in?
The EU tag on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.180.2.45:28669.
How dependable is RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE, and is it online at the moment?
The server is up: RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE is online now. About 3 hours ago, it restarted, based on the uptime it reports. It was up 78% of the time over the last 7 full days, 131 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE perform well?
It averaged 20 server fps over the last 48 hours, with a low of 20. Buildings, deployables and everything else in the world added up to as many as 73,629 entities. Memory use reached up to 3,421 MB. When fps is low and entities climb, that is lag to players.
What Rust version is RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE on?
Rust network protocol 2635 and build 167398 on Linux is what RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE reset?
The record holds too few of RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 16 hours.
What should you expect from wipe day on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?
The average peak on its recent wipes was 2 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE sit among Rust servers?
In Europe, RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE is #2,162, and overall it is #8,822 on player hours over the last seven days, in the top 40% of all ranked servers.
Is RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE a busy server?
RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE is showing 0 players right now, with 30 slots in total. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.
Tags
What do RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE's tags stand for?
You'll see RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?
Nothing in the name of RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?
RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE runs a game-generated procedural map at size 4,500, seed 77541377. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?
Enter client.connect 185.180.2.45:28669 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,EU,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).