On the class lists: D (54), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 2
Rank#5,393top 24%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,393 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 92 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 925 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 22:19 UTC22d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rustcamp|EU1|Hardcore|. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.185.169.209:28015.
Is Rustcamp|EU1|Hardcore| up, and how steady is its uptime?
The server is up: Rustcamp|EU1|Hardcore| is online now. According to its reported uptime, the last restart was about 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rustcamp|EU1|Hardcore| run?
The average over the last 48 hours was 92 server fps, and it never went below 73. At its peak, it held 63,128 entities, including buildings, deployables and all else in the world. Up to 3,281 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rustcamp|EU1|Hardcore| sit?
The server Rustcamp|EU1|Hardcore| is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Rustcamp|EU1|Hardcore| wipe, and how often?
Rustcamp|EU1|Hardcore| has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 22 days 20 hours.
What happens on Rustcamp|EU1|Hardcore| when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 8 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Rustcamp|EU1|Hardcore| sit among Rust servers?
In the top 24% of all ranked servers, Rustcamp|EU1|Hardcore| sits at #5,393 for player hours over the last seven days.
How many players does Rustcamp|EU1|Hardcore| usually have?
With 100 slots available, Rustcamp|EU1|Hardcore| currently has 1 players. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Lists and filters
What do Rustcamp|EU1|Hardcore|'s tags stand for?
The game's browser takes its cue from the tags Rustcamp|EU1|Hardcore| has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^h (Hardcore): This is Facepunch's hardcore mode: harsher survival and fewer helpers. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rustcamp|EU1|Hardcore|?
These Rust Server Score lists count Rustcamp|EU1|Hardcore| among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Hardcore ^h; Group limit: 5 or more.
Map and rules
Which rules does Rustcamp|EU1|Hardcore| enforce, and what are its settings?
The name of Rustcamp|EU1|Hardcore| gives no gather rate. With no change from the game default, groups take up to 8 players. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rustcamp|EU1|Hardcore|?
A procedural map of size 3,500 and seed 1234, generated by the game, is what Rustcamp|EU1|Hardcore| runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rustcamp|EU1|Hardcore|?
To connect, start Rust, press F1, and type client.connect 185.185.169.209:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustcamp.gg.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^h,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^h
HardcoreThis is Facepunch's hardcore mode: harsher survival and fewer helpers.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).