On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 5
Rank#3,307top 15%
Last wipe28d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,307 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
85/ 100
A−
Mostly smooth: 51 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 227 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:02 UTCFW28d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [RU][PVE] Corrosionland - Судный День sit?
No region tag appears for [RU][PVE] Corrosionland - Судный День, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 185.189.255.109:35000 is the address to use.
Is [RU][PVE] Corrosionland - Судный День up, and how steady is its uptime?
You can join now: [RU][PVE] Corrosionland - Судный День is online. The uptime it reports puts the last restart at about 2 days 9 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [RU][PVE] Corrosionland - Судный День run?
It never fell below 31 server fps in the last 48 hours, averaging 51. At its peak, it held 145,416 entities, including buildings, deployables and all else in the world. Up to 5,547 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is [RU][PVE] Corrosionland - Судный День running?
The server [RU][PVE] Corrosionland - Судный День is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [RU][PVE] Corrosionland - Судный День wipe its map?
Once a month, [RU][PVE] Corrosionland - Судный День wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 28 days. Its tags list a monthly wipe schedule.
What happens on [RU][PVE] Corrosionland - Судный День when wipe day arrives?
Recent wipes have peaked at 5 players on average. 24 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does [RU][PVE] Corrosionland - Судный День place in the wider field of Rust servers?
Over the last seven days, [RU][PVE] Corrosionland - Судный День has #3,307 for player hours, in the top 15% of all ranked servers.
How many players does [RU][PVE] Corrosionland - Судный День usually have?
With 50 slots available, [RU][PVE] Corrosionland - Судный День currently has 1 players. Averaging 1 players over seven days, it peaked at 5. The highest average in the last 48 hours came at 19:00 UTC, with 3 players.
Tags and filters
What is meant by the tags on [RU][PVE] Corrosionland - Судный День?
You'll see [RU][PVE] Corrosionland - Судный День tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [RU][PVE] Corrosionland - Судный День?
These Rust Server Score lists count [RU][PVE] Corrosionland - Судный День among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [RU][PVE] Corrosionland - Судный День?
Nothing in the name of [RU][PVE] Corrosionland - Судный День states a gather rate. You can play in groups of up to 10 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [RU][PVE] Corrosionland - Судный День uses?
The game generates the procedural map on [RU][PVE] Corrosionland - Судный День at size 4,500 with seed 1766595740. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [RU][PVE] Corrosionland - Судный День?
Enter client.connect 185.189.255.109:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://corrosionmag.survivalshop.org/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).