On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now7/ 1007% full
7-day average6peak 14
Rank#1,302top 6%
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 6 of 100 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,302 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 187 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak30players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:27 UTCFW28d ago
30
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ based in?
No region tag appears for [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 185.189.255.163:35000 is the address to use.
Is [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ up, and how steady is its uptime?
Right now, [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ run?
It never fell below 2 server fps in the last 48 hours, averaging 45. At its peak, it held 182,218 entities, including buildings, deployables and all else in the world. At its highest, it used 4,629 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ sit?
The server [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ wipe its map?
[RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 28 days. The tags show a monthly wipe schedule.
What should you expect from wipe day on [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/?
Recent wipes have peaked at 30 players on average. 39 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ hold in the rankings?
Over the last seven days, [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ has #1,302 for player hours, in the top 6% of all ranked servers.
Is [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ a busy server?
Right now, 7 players are on [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/, which has 100 slots. The seven-day average is 6 players, with a peak of 14. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 10 players.
Lists and filters
What do [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ set up, and what rules does it keep?
You will find no gather rate in the name of [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/. A group here can reach 20 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
[RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ runs which map?
A procedural map of size 4,250 and seed 1289664807, generated by the game, is what [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/ runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [RU] PVE ПРОЕКТ МИРНЫЙ ПУТНИК [ПВЕ/NoRaid/?
Enter client.connect 185.189.255.163:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://doomsday.gamestores.app.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A); population is the one to work on (F).