On the class lists: D (54), with population over 48 hours and no performance mark.
Players now40/ 10040% full
7-day average13peak 41
Rank#815top 4%
Last wipe3h agoweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 13 of 100 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #815 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 126 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 31 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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···F···
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···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak41players, last three wipes
crowd held20%else halves by day 4.5
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 15:14 UTC
20d 20hThu 19 Nov, 15:14 UTC
27d 20hThu 26 Nov, 15:14 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 15:14 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 44, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 15:14 UTC3h ago
–
–
running
5
Thu 22 Oct, 15:16 UTC7d ago
44
–
–
13
Thu 15 Oct, 15:16 UTC14d ago
44
halved by day 5
7 days
11
Thu 8 Oct, 15:15 UTC21d ago
34
✓ held half
7 days
12
Thu 1 Oct, 18:18 UTCFW28d ago
44
halved by day 5
6.9 days
5
Thu 24 Sep, 15:14 UTC35d ago
34
halved by day 4
7.1 days
8
Thu 17 Sep, 15:10 UTC42d ago
35
✓ held half
7 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] based in?
No region is published for [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.189.255.170:35115.
How dependable is [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill], and is it online at the moment?
The server is up: [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] is online now. According to its reported uptime, the last restart was about 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] smooth to play on?
It never fell below 10 server fps in the last 48 hours, averaging 126. Buildings, deployables and everything else in the world added up to as many as 191,546 entities. Memory use reached up to 11,760 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] running?
You will find [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] reset?
Its wipe pattern: [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] wipes every Thursday at 15:14 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 3 hours. Wipes are scheduled weekly, according to its tags.
What happens on [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] when wipe day arrives?
Recent wipes have peaked at 41 players on average. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. The crowd dropped below half by day 4.5 in the wipes where it did not hold.
Player numbers
Where does [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] place in the wider field of Rust servers?
Over the last seven days, [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] has #815 for player hours, in the top 4% of all ranked servers.
What does the population on [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] look like?
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] is showing 40 players right now, with 100 slots in total. Averaging 13 players over seven days, it peaked at 41. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 24 players.
Tags
How should you read the tags on [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts200 (Group limit): No team may go above 200; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]?
The tpve.ru hostname from [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] is not used by any other tracked server.
Where does [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 1x; Players now: At least 10; Average players: 10+ on average.
Map and rules
Which rules does [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] enforce, and what are its settings?
Going by its name, [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] runs 1x gather. The limit for a group is 200 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] uses?
A procedural map of size 4,500 and seed 1586544950, generated by the game, is what [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]?
Enter client.connect 185.189.255.170:35115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.truepve.ru/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^p,gmrust,cs168909,ts200,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts200
Group limitNo team may go above 200.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).