On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,335top 69%
Last wipe21d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 145 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,115 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
20d 19hThu 19 Nov, 10:30 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 8 OctSat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 10:30 UTC21d ago
5
–
running
2
Sat 3 Oct, 14:19 UTC26d ago
4
✓ held half
4.8 days
1
Thu 1 Oct, 18:36 UTCFW27d ago
3
–
1.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К sit?
No region tag appears for MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.189.255.48:35007.
How reliable is MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К, and is it up?
You can join now: MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К is online. About 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К run?
It averaged 145 server fps over the last 48 hours, with a low of 141. At its peak, it held 95,162 entities, including buildings, deployables and all else in the world. At its highest, it used 2,663 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К running?
You will find MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К wipe its map?
The prediction follows its tag, because too few of MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 21 days 4 hours have passed since this world was made. Its tags say it wipes every two weeks.
What happens on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К when wipe day arrives?
The average peak on its recent wipes was 4 players. 27 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К sit among Rust servers?
Over the last seven days, MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К has #15,335 for player hours, in the top 69% of all ranked servers.
How many players does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К usually have?
With 10 slots available, MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К currently has 0 players. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?
The game's browser takes its cue from the tags MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?
These Rust Server Score lists count MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Rules and settings
How is MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К set up, and what rules does it keep?
Going by its name, MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К runs 2x gather. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К runs which map?
MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К runs a game-generated procedural map at size 4,000, seed 55555. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?
Enter client.connect 185.189.255.48:35007 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://marlin-rust.gamestores.app/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).