On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 350% full
7-day average2peak 7
Rank#2,311top 10% · #888 in EU
Last wipe26d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 2 of 35 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,311 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 52 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 30% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
wipe-day peak25players, last three wipes
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 25, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 19:12 UTC26d ago
25
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . based in?
You'll see . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.189.255.63:35300.
How dependable is . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : ., and is it online at the moment?
Right now, . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 87 server fps, and it never went below 67. Buildings, deployables and everything else in the world added up to as many as 150,423 entities. At its highest, it used 4,619 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . sit?
The server . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . wipe its map?
Once a month, . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 14 hours. Its tags list a monthly wipe schedule.
What happens on . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . when wipe day arrives?
The average peak on its recent wipes was 25 players. The crowd on the latest wipe was largest 17 hours after it began.
Population
Where does . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . place in the wider field of Rust servers?
In Europe, . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . is #888, and overall it is #2,311 on player hours over the last seven days, in the top 10% of all ranked servers.
What does the population on . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . look like?
. : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . is showing 0 players right now, with 35 slots in total. Averaging 2 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 19:00 UTC, with 5 players.
Lists and filters
What is meant by the tags on . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : .?
You'll see . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp35 (Max players): 35 slots are available; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; pve (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Among all the servers we track, only . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . publishes this rust-days.ru hostname.
Which lists and filters on Rust Server Score show . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : .?
Rust Server Score lists that include . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : .: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : .?
The name of . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . gives no gather rate. A group here can reach 12 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . uses?
A procedural map of size 4,500 and seed 7587634, generated by the game, is what . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : . runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join . : : RUST-DAYS : PVE : RPG | NPC | ZOMBIE : : .?
Enter client.connect 185.189.255.63:35300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rust-days.ru.
Server tags
what each one means
Published asmp35,ptrak,$r?,v2635,^m,^v,EU,^p,gmrust,cs168909,ts12,^o^z,pve
Game
gmrust
Game modeRust survival, played by the standard rules.
mp35
Max players35 slots are available.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
pve
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).