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Every Rust server graded on real, live numbers. 74,886 players on the roll · 11,806 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 185.199.95.83:28915
Name of server

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore

RegisterPresentOnline
RegionNA
Address185.199.95.83:28915
Last checked7m ago
2x weekly wipes moddedcarbon
Launch Rust and join Website
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: C− (57), with population over 48 hours and no performance mark.

Players now 2/ 50 4% full
7-day average1peak 5
Rank#2,596top 12% · #423 in NA
Last wipe5d agoweekly schedule
Next wipe1d 19hFri 30 Oct, 16:36 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 88/ 100 Holds a respectable place: #2,596 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 49/ 100 Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 51/ 100 Moving up: up 34 places this week.

A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

10 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 16:36 UTC, in 1d 19h. Its weekly schedule tag · low confidence

usual gap5.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

  • 1d 19hFri 30 Oct, 16:36 UTC
  • 7d 21hThu 5 Nov, 19:00 UTCFW
  • 8d 19hFri 6 Nov, 16:36 UTC
  • 15d 19hFri 13 Nov, 16:36 UTC
  • 22d 19hFri 20 Nov, 16:36 UTC
  • 29d 19hFri 27 Nov, 16:36 UTC
  • 35d 21hThu 3 Dec, 19:00 UTCFW
  • 36d 19hFri 4 Dec, 16:36 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:36 UTC5d ago 5 – running 0
Fri 16 Oct, 20:41 UTC12d ago 9 halved by day 1 6.8 days 1
Thu 15 Oct, 08:44 UTC13d ago 9 – 1.5 days 1
Fri 9 Oct, 21:43 UTC18d ago 7 halved by day 2 5.5 days 1
Thu 1 Oct, 17:57 UTC FW27d ago 6 held half 8.2 days 1
Sat 26 Sep, 22:36 UTC31d ago 8 held half 4.8 days 2
Wed 23 Sep, 23:46 UTC34d ago 9 held half 3 days 1
Thu 17 Sep, 23:24 UTC40d ago 11 halved by day 4 6 days 3
Tue 15 Sep, 14:32 UTC43d ago 8 held half 2.4 days 0
Sun 13 Sep, 23:45 UTC44d ago 4 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 99 on average
109 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
8 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
7 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 49 on average
27 / 150
[US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 29 on average
42 / 150
BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP
NA · groups of 8+ · 2x · weekly · 5 on average
1 / 100

Quick answers

from the figures on this page

Server facts

Which region is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore based in?

You'll see PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.199.95.83:28915 is the address to use.

How reliable is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore, and is it up?

You can join now: PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is online. According to its reported uptime, the last restart was about 5 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore run?

The average over the last 48 hours was 30 server fps, and it never went below 22. Buildings, deployables and everything else in the world added up to as many as 16,247 entities. At its highest, it used 2,209 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore on?

You will find PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore reset?

Too few wipes on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore are recorded to confirm the schedule, so its tag guides the prediction. Friday 30 October at 16:36 UTC is the date set for its next wipe. The world it runs now was created 5 days 4 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

Recent wipes have peaked at 8 players on average. Peak numbers came 3 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.

Population

What position does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore hold in the rankings?

In North America, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is #423, and overall it is #2,596 on player hours over the last seven days, in the top 12% of all ranked servers.

How many players does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore usually have?

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is showing 2 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 23:00 UTC, with an average of 4 players.

Lists and filters

What is meant by the tags on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

You'll see PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore appear in the Rust Server Score lists and filters?

These Rust Server Score lists count PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules and settings

What settings and rules apply on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

Going by its name, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore runs 2x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore runs which map?

The game generates the procedural map on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore, at size 1,750. You will see the map name listed as: Custom Map.

Connecting

How do you get onto PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

Enter client.connect 185.199.95.83:28915 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://playdust.gg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly Wipes come once a week.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.