On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 751% full
7-day average2peak 9
Rank#2,456top 11% · #951 in EU
Last wipe14d agoweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 75 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,456 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 416 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 10
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
13d 23hThu 12 Nov, 18:32 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
41d 23hThu 10 Dec, 18:32 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 8, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:32 UTC14d ago
8
–
running
3
Thu 1 Oct, 18:30 UTCFW28d ago
7
✓ held half
14 days
0
Thu 17 Sep, 18:22 UTC42d ago
10
halved by day 10
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?
You'll see Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.216.144.112:28080 is the address to use.
How reliable is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses, and is it up?
The server is up: Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses is online now. The uptime it reports puts the last restart at about 11 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses smooth to play on?
It never fell below 11 server fps in the last 48 hours, averaging 70. At its peak, it held 126,335 entities, including buildings, deployables and all else in the world. Up to 4,264 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses on?
The server Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses wipe, and how often?
The wipe rhythm on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses is every 4 weeks on Thursday at 18:32 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 14 days have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses when wipe day arrives?
Across its recent wipes, the busiest moments averaged 8 players. Peak numbers came 40 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 10 in the wipes where it did not hold.
Player count
What position does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses hold in the rankings?
In Europe, Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses is #951, and overall it is #2,456 on player hours over the last seven days, in the top 11% of all ranked servers.
Is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses a busy server?
Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses is showing 1 players right now, with 75 slots in total. It peaked at 9 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.
Tags
What do Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses's tags stand for?
The game's browser takes its cue from the tags Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): Its slot count is 75; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?
These Rust Server Score lists count Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Map and rules
Which rules does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses enforce, and what are its settings?
Going by its name, Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses runs 2x gather. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?
A procedural map of size 4,250 and seed 290821, generated by the game, is what Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?
To connect, start Rust, press F1, and type client.connect 185.216.144.112:28080. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustmadscience.tebex.io/.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^w,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersIts slot count is 75.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).