On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 7
Rank#2,650top 12% · #999 in EU
Last wipe12d agobiweekly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,650 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 92 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 72 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 8
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
15d 23hThu 12 Nov, 17:53 UTC
37d 0hThu 3 Dec, 19:00 UTCFW
43d 23hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:53 UTC12d ago
8
–
running
3
Thu 1 Oct, 18:32 UTCFW26d ago
5
halved by day 8
14 days
0
Thu 17 Sep, 17:56 UTC40d ago
3
✓ held half
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | based in?
You'll see [EU] Salvaged-Life | PVE | NPC | ZOMBIES | listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.216.144.68:28540 is the address to use.
How reliable is [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, and is it up?
You can join now: [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
It averaged 92 server fps over the last 48 hours, with a low of 22. Buildings, deployables and everything else in the world added up to as many as 92,242 entities. Up to 4,436 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | running?
You will find [EU] Salvaged-Life | PVE | NPC | ZOMBIES | on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | wipe, and how often?
Its wipe pattern: [EU] Salvaged-Life | PVE | NPC | ZOMBIES | wipes every 4 weeks on Thursday at 17:53 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 12 days have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Recent wipes have peaked at 5 players on average. Peak numbers came 3 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. Day 8 is when it sank below half in the wipes that did not hold.
Population
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | place in the wider field of Rust servers?
In Europe, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is #999, and overall it is #2,650 on player hours over the last seven days, in the top 12% of all ranked servers.
Is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | a busy server?
With 50 slots available, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | currently has 1 players. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 5 players.
Lists and filters
What do [EU] Salvaged-Life | PVE | NPC | ZOMBIES |'s tags stand for?
The game's browser takes its cue from the tags [EU] Salvaged-Life | PVE | NPC | ZOMBIES | has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts20 (Group limit): No team may go above 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Salvaged-Life | PVE | NPC | ZOMBIES |: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | enforce, and what are its settings?
You will find no gather rate in the name of [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. A group here can reach 20 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
The game generates the procedural map on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | at size 4,200 with seed 20. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: SkillTree Wipe In: 9d 0h 21m.
Getting in
What is the way to join [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Enter client.connect 185.216.144.68:28540 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/jymGN2PPjd.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts20
Group limitNo team may go above 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).