On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now6/ 1006% full
7-day average4peak 15
Rank#1,506top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,506 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 36 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak11players, last three wipes
crowd held80%else halves by day 3
The first 48 hours of its last wipes
Thu 22 OctTue 13 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:23 UTC6d ago
8
–
running
2
Tue 13 Oct, 10:02 UTC15d ago
15
halved by day 3
9.3 days
0
Sun 4 Oct, 09:15 UTC24d ago
10
✓ held half
9 days
0
Fri 2 Oct, 03:38 UTC26d ago
7
✓ held half
2.2 days
0
Mon 21 Sep, 16:42 UTC37d ago
14
✓ held half
10.5 days
2
Thu 17 Sep, 09:04 UTC41d ago
8
✓ held half
4.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Building Bulletin Creative based in?
No region is published for Building Bulletin Creative. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.248.134.124:28015.
How reliable is Building Bulletin Creative, and is it up?
Right now, Building Bulletin Creative is online. According to its reported uptime, the last restart was about 6 days 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does Building Bulletin Creative run?
It averaged 100 server fps over the last 48 hours, with a low of 98. At its peak, it held 139,310 entities, including buildings, deployables and all else in the world. At its highest, it used 5,247 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Building Bulletin Creative on?
The server Building Bulletin Creative is on Rust network protocol 2635 and build 166494 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Building Bulletin Creative reset?
There is no next wipe to predict on Building Bulletin Creative, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 6 days 7 hours.
What happens on Building Bulletin Creative when wipe day arrives?
The average peak on its recent wipes was 11 players. Peak numbers came 2 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 80% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
What position does Building Bulletin Creative hold in the rankings?
Over the last seven days, Building Bulletin Creative has #1,506 for player hours, in the top 7% of all ranked servers.
Is Building Bulletin Creative a busy server?
With 100 slots available, Building Bulletin Creative currently has 6 players. It peaked at 15 and averaged 4 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 13 players.
Lists and filters
How should you read the tags on Building Bulletin Creative?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs166494 (Build): This runs on build 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Building Bulletin Creative publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Building Bulletin Creative appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Building Bulletin Creative among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on Building Bulletin Creative?
The name of Building Bulletin Creative gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Building Bulletin Creative runs which map?
The game generates the procedural map on Building Bulletin Creative at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Building Bulletin Creative?
To connect, start Rust, press F1, and type client.connect 185.248.134.124:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/rusticated.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).