On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 7
Rank#3,397top 15%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,397 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 709 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:21 UTCFW27d ago
8
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | based in?
You won't find a region tag on [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes |, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.36.205.105:28115.
How reliable is [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes |, and is it up?
Right now, [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | is online. The uptime it reports puts the last restart at about 6 days 19 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | run?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 143,692 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,986 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | on?
The server [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | wipe, and how often?
Once a month, [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 21 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes |?
Across its recent wipes, the busiest moments averaged 8 players. The crowd on the latest wipe was largest 18 hours after it began.
Player numbers
Where does [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | place in the wider field of Rust servers?
In the top 15% of all ranked servers, [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | sits at #3,397 for player hours over the last seven days.
What does the population on [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | look like?
Right now, 0 players are on [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes |, which has 50 slots. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.
Tags
What is meant by the tags on [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes |?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | set up, and what rules does it keep?
Nothing in the name of [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
[EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | runs which map?
The game generates the procedural map on [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes | at size 4,500 with seed 1722427781. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [EU] [PVE] The Outpost | Vanilla | Monthly | QoL changes |?
To connect, start Rust, press F1, and type client.connect 185.36.205.105:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://the-outpost.tebex.io/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).