Working its way up from the back of the class: #15,788 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,307 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 03:26 UTC, in 1d 22h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is PvE by Czech Family Crew [CZFC] based in?
You won't find a region tag on PvE by Czech Family Crew [CZFC], but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.97.26.61:28015.
How dependable is PvE by Czech Family Crew [CZFC], and is it online at the moment?
You cannot join now: PvE by Czech Family Crew [CZFC] is offline, last seen 33 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is PvE by Czech Family Crew [CZFC] running?
The server PvE by Czech Family Crew [CZFC] is on Rust network protocol 2633 and build 164530 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does PvE by Czech Family Crew [CZFC] reset?
biweekly: 14 days after its last wipe gives the basis for estimating PvE by Czech Family Crew [CZFC]'s next wipe. Expect the next wipe on Saturday 31 October at 03:26 UTC. The world it runs now was created 54 days 1 hours. Its tags say it wipes every two weeks.
Population
What position does PvE by Czech Family Crew [CZFC] hold in the rankings?
In the top 68% of all ranked servers, PvE by Czech Family Crew [CZFC] sits at #15,788 for player hours over the last seven days.
What does the population on PvE by Czech Family Crew [CZFC] look like?
PvE by Czech Family Crew [CZFC] is offline at the moment; the last time it was seen was 33 days 8 hours ago.
Tags and filters
What do PvE by Czech Family Crew [CZFC]'s tags stand for?
You'll see PvE by Czech Family Crew [CZFC] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does PvE by Czech Family Crew [CZFC] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count PvE by Czech Family Crew [CZFC] among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is PvE by Czech Family Crew [CZFC] set up, and what rules does it keep?
Nothing in the name of PvE by Czech Family Crew [CZFC] states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on PvE by Czech Family Crew [CZFC]?
PvE by Czech Family Crew [CZFC] runs a game-generated procedural map at size 4,500, seed 20260101. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join PvE by Czech Family Crew [CZFC]?
To connect, start Rust, press F1, and type client.connect 185.97.26.61:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rust.czfc.cz/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,^b,^p,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.