On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,870top 40% · #2166 in EU
Last wipe26d agobiweekly schedule
Next wipe1d 0hThu 29 Oct, 19:18 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,870 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 78 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,361 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 19:18 UTC, in 1d 0h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
1d 0hThu 29 Oct, 19:18 UTC
8d 0hThu 5 Nov, 19:00 UTCFW
15d 0hThu 12 Nov, 19:18 UTC
29d 0hThu 26 Nov, 19:18 UTC
36d 0hThu 3 Dec, 19:00 UTCFW
43d 0hThu 10 Dec, 19:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:18 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ESP] [PVP/PVE] RustZ Invasion Zombie sit?
The EU tag on [ESP] [PVP/PVE] RustZ Invasion Zombie puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 188.165.197.71:28015.
How reliable is [ESP] [PVP/PVE] RustZ Invasion Zombie, and is it up?
You can join now: [ESP] [PVP/PVE] RustZ Invasion Zombie is online. The uptime it reports puts the last restart at about 12 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [ESP] [PVP/PVE] RustZ Invasion Zombie run?
It averaged 78 server fps over the last 48 hours, with a low of 65. Up to 179,062 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,671 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [ESP] [PVP/PVE] RustZ Invasion Zombie running?
Rust network protocol 2635 and build 168909 on Linux is what [ESP] [PVP/PVE] RustZ Invasion Zombie runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [ESP] [PVP/PVE] RustZ Invasion Zombie wipe, and how often?
Its tag sets the prediction, as the record holds too few of [ESP] [PVP/PVE] RustZ Invasion Zombie's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 19:18 UTC. 26 days 23 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [ESP] [PVP/PVE] RustZ Invasion Zombie?
The average peak on its recent wipes was 1 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [ESP] [PVP/PVE] RustZ Invasion Zombie hold in the rankings?
In Europe, [ESP] [PVP/PVE] RustZ Invasion Zombie is #2,166, and overall it is #8,870 on player hours over the last seven days, in the top 40% of all ranked servers.
What does the population on [ESP] [PVP/PVE] RustZ Invasion Zombie look like?
With 50 slots available, [ESP] [PVP/PVE] RustZ Invasion Zombie currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 11:00 UTC, with 0 players.
Lists and filters
How should you read the tags on [ESP] [PVP/PVE] RustZ Invasion Zombie?
You'll see [ESP] [PVP/PVE] RustZ Invasion Zombie tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [ESP] [PVP/PVE] RustZ Invasion Zombie?
These Rust Server Score lists count [ESP] [PVP/PVE] RustZ Invasion Zombie among them: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
How is [ESP] [PVP/PVE] RustZ Invasion Zombie set up, and what rules does it keep?
You will find no gather rate in the name of [ESP] [PVP/PVE] RustZ Invasion Zombie. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
[ESP] [PVP/PVE] RustZ Invasion Zombie runs which map?
A procedural map of size 4,500 and seed 798468631, generated by the game, is what [ESP] [PVP/PVE] RustZ Invasion Zombie runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto [ESP] [PVP/PVE] RustZ Invasion Zombie?
Enter client.connect 188.165.197.71:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is http://www.gameservers.es.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).