Working its way up from the back of the class: #13,630 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 62 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust 240 Sandbox Server [Oxide] sit?
You'll find no region listed by Rust 240 Sandbox Server [Oxide]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 188.232.100.84:28015 is the address to use.
How dependable is Rust 240 Sandbox Server [Oxide], and is it online at the moment?
The server is down: Rust 240 Sandbox Server [Oxide] is offline now, with the last sighting 17 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 11 October 2026.
On what Rust version does Rust 240 Sandbox Server [Oxide] sit?
The server Rust 240 Sandbox Server [Oxide] is on Rust network protocol 2283 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Rust 240 Sandbox Server [Oxide] reset?
Rust 240 Sandbox Server [Oxide] has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 17 days 13 hours.
Population
Where does Rust 240 Sandbox Server [Oxide] place in the wider field of Rust servers?
Over the last seven days, Rust 240 Sandbox Server [Oxide] has #13,630 for player hours, in the top 62% of all ranked servers.
What does the population on Rust 240 Sandbox Server [Oxide] look like?
Rust 240 Sandbox Server [Oxide] is offline at the moment; the last time it was seen was 17 days 3 hours ago.
Lists and filters
How should you read the tags on Rust 240 Sandbox Server [Oxide]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; v2283 (Protocol): The game protocol is 2283, so your game must match that version to join; ptrak (Networking): RakNet handles it, the game's default network layer; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings; you will find it under Modded; h7f21ffee (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags Rust 240 Sandbox Server [Oxide] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust 240 Sandbox Server [Oxide]?
These Rust Server Score lists count Rust 240 Sandbox Server [Oxide] among them: Modded Rust servers, graded and Rust build and creative servers. You can find it under these server-list filters: Type: Modded.
Server rules
How is Rust 240 Sandbox Server [Oxide] set up, and what rules does it keep?
The name of Rust 240 Sandbox Server [Oxide] gives no gather rate. No group limit is published. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The server does not run VAC, Valve's anti-cheat.
Rust 240 Sandbox Server [Oxide] runs which map?
A procedural map, generated by the game, is what Rust 240 Sandbox Server [Oxide] runs.
How to join
How do you get onto Rust 240 Sandbox Server [Oxide]?
Enter client.connect 188.232.100.84:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,v2283,h7f21ffee,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
v2283
ProtocolThe game protocol is 2283, so your game must match that version to join.
ptrak
NetworkingRakNet handles it, the game's default network layer.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
h7f21ffee
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).