On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now1/ ?
7-day average0peak 2
Rank#8,456top 38%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,456 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in uptime (B); performance is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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WW···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Tue 27 OctMon 26 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 14:15 UTC2d ago
2
–
running
0
Mon 26 Oct, 06:58 UTC3d ago
2
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - EU Medium Preview Server (Map #4) sit?
You won't find a region tag on Rustoria.co - EU Medium Preview Server (Map #4), but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 188.245.168.68:28010 is the address to use.
Is Rustoria.co - EU Medium Preview Server (Map #4) up, and how steady is its uptime?
At this moment, Rustoria.co - EU Medium Preview Server (Map #4) is offline; the last time it was seen was 10 hours ago. According to its reported uptime, the last restart was about 47 hours ago. It was up 68% of the time over the last 3 full days, 49 of 72 hours. It was first seen by Rust Server Score on 26 October 2026.
Does Rustoria.co - EU Medium Preview Server (Map #4) perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 122,307 entities. Memory use reached up to 3,282 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Rustoria.co - EU Medium Preview Server (Map #4) sit?
Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - EU Medium Preview Server (Map #4) runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Rustoria.co - EU Medium Preview Server (Map #4) reset?
There are too few wipes on record for Rustoria.co - EU Medium Preview Server (Map #4) to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 2 days 11 hours have passed since this world was made.
What happens on Rustoria.co - EU Medium Preview Server (Map #4) when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 26 hours after it began.
Player numbers
Where does Rustoria.co - EU Medium Preview Server (Map #4) sit among Rust servers?
Over the last seven days, Rustoria.co - EU Medium Preview Server (Map #4) has #8,456 for player hours, in the top 38% of all ranked servers.
What does the population on Rustoria.co - EU Medium Preview Server (Map #4) look like?
It has been 10 hours since Rustoria.co - EU Medium Preview Server (Map #4) was last seen, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on Rustoria.co - EU Medium Preview Server (Map #4)?
The game's browser takes its cue from the tags Rustoria.co - EU Medium Preview Server (Map #4) has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Use it to plan and practise base builds; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rustoria.co - EU Medium Preview Server (Map #4)?
These Rust Server Score lists count Rustoria.co - EU Medium Preview Server (Map #4) among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on Rustoria.co - EU Medium Preview Server (Map #4)?
You will find no gather rate in the name of Rustoria.co - EU Medium Preview Server (Map #4). The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - EU Medium Preview Server (Map #4) uses?
The game generates the procedural map on Rustoria.co - EU Medium Preview Server (Map #4) at size 4,250 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Rustoria.co - EU Medium Preview Server (Map #4)?
Enter client.connect 188.245.168.68:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverUse it to plan and practise base builds.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (B); performance is the one to work on (D).