On the class lists: F (20), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,341top 69%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 161 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 2,849 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 9999+ · 2x · monthly · 5 on average
8 / 60
Quick answers
from the figures on this page
Server details
Where in the world is My Rust PVE | 2x | RPG | Events?
No region is published for My Rust PVE | 2x | RPG | Events. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 188.255.115.127:28015.
How dependable is My Rust PVE | 2x | RPG | Events, and is it online at the moment?
At this moment, My Rust PVE | 2x | RPG | Events is offline; the last time it was seen was 43 hours ago. The uptime it reports puts the last restart at about 5 days 22 hours ago. It was up 85% of the time over the last 7 full days, 142 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
Is My Rust PVE | 2x | RPG | Events smooth to play on?
The average over the last 48 hours was 161 server fps, and it never went below 149. Up to 69,074 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,627 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is My Rust PVE | 2x | RPG | Events running?
The server My Rust PVE | 2x | RPG | Events is on Rust network protocol 2634 and build 167781 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does My Rust PVE | 2x | RPG | Events wipe, and how often?
The next wipe on My Rust PVE | 2x | RPG | Events is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 6 hours. The tags show a monthly wipe schedule.
Player numbers
What position does My Rust PVE | 2x | RPG | Events hold in the rankings?
In the top 69% of all ranked servers, My Rust PVE | 2x | RPG | Events sits at #15,341 for player hours over the last seven days.
What does the population on My Rust PVE | 2x | RPG | Events look like?
It has been 43 hours since My Rust PVE | 2x | RPG | Events was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on My Rust PVE | 2x | RPG | Events?
The game's browser takes its cue from the tags My Rust PVE | 2x | RPG | Events has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does My Rust PVE | 2x | RPG | Events appear in the Rust Server Score lists and filters?
These Rust Server Score lists count My Rust PVE | 2x | RPG | Events among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
Which rules does My Rust PVE | 2x | RPG | Events enforce, and what are its settings?
Going by its name, My Rust PVE | 2x | RPG | Events runs 2x gather. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on My Rust PVE | 2x | RPG | Events?
The game generates the procedural map on My Rust PVE | 2x | RPG | Events at size 3,500 with seed 248135. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to My Rust PVE | 2x | RPG | Events?
Enter client.connect 188.255.115.127:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^z,^y,^m,^p,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).